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[Addressables] Colliders of buttons are misplaced in AddressableAssetSet...
Colliders of buttons are misplaced in AddressableAssetSettings window, button icons are not clickable, user have to click on text St... Read more
[URP] Editor crashes on upgrading project to 2D Renderer after adding "R...
Editor crashes on upgrading project to 2D Renderer after adding "Render Feature object" in "Forward Renderer" preset asset. Steps to... Read more
[Memory Profiler] Different sizes are shown for ASTC textures between th...
Different sizes are shown for ASTC type textures between the Texture Importer Preview window and the Memory Profiler window Reproduc... Read more
Multiple colliders and Edit Collider buttons are selected when Edit Coll...
How to reproduce:1. Create a new project2. Add 2 Box Collider Components to the 'Directional Light' GameObject3. Click any Edit Coll... Read more
Canvas UI elements are not interactable when Canvas Screen Space - Camer...
Canvas UI elements are not interactive when Screen Space - Camera property Plane distance is less than zero and Camera Projection is... Read more
[Perforce] Edit Changeset does not display the full text previously ente...
How to reproduce:1. Create a new project2. Connect it to Perforce3. Submit any file in Project window to Version Control (Right-Clic... Read more
Bounds Handle gizmos are not displayed in the Scene View when multiple I...
How to reproduce:1. Open the attached '1196770-collider-gizmos-are not-displayed.zip' project2. Open 'SampleScene' Scene3. Select 'O... Read more
Cannot run Generated XCode project for Mac Build due to codesign errors ...
How to reproduce:1. Open the attached project2. Open Build Settings3. Check "Generate Xcode Project"4. Build the project for OSX Rep... Read more
[tvOS] Unity Mobile Notifications Package causes build failure on tvOS
How to reproduce:1. Create a new project2. Add the "Mobile Notifications" package3. Build the project for tvOS4. Build the project v... Read more
[UIElements] StyleEnum is creating boxing allocations
StyleEnum<T> is making use of IConvertible to do comparison, this is allocating for simple equality check.The equality check c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor