Search Issue Tracker
Camera.ViewportToWorldPoint doesn't always calculate very small numbers ...
Reproduction steps: 1. Open "test_2018.zip" project 2. Open "test" scene 3. Enter Play Mode 4. Click on the Game Screen 5. Select t... Read more
[XR] Terrain billboards are incorrect when using MSAA and 'Tree Creator ...
Using the Tree Creator Leaves shaders cause billboards to be drawn with what appears to be incorrect alpha. This only occurs when u... Read more
Gizmos.DrawFrustum draws incorrectly when using Transform.localToWorldMa...
Steps: 1. Open user's attached project "TestFrustum.zip" 2. In Scene view, move Main Camera Expected: Gizmos frustum moves together... Read more
If Autorefresh is off, pulled data doesn't update on the first launch
Reproduction steps: 1. Open "1083197" project 2. See "Cube" -> "New Behaviour Script" -> "Test" value ('10') 3. Copy Project 4. Cha... Read more
Daydream Angular Acceleration is showing incorrect values
Steps to reproduce: - Load the attached project - Open the XRNodePhysicalTryGets scene - deploy to Daydream Expected: The physical ... Read more
[GPU PLM] Fallback from GPU to CPU lightmapper in CL_PROFILING_INFO_NOT_...
Prerequisites: You'll need the Labs Shadowmask project: https://ono.unity3d.com/test-data/gi-tests/LabsShadowmask Steps to repro: 1... Read more
Probuilder Unlit Solid Color shader breaks with transparent color
1. Open attached project 2. Open "Probuilder_UnlitShaderIssue" scene 3. Walk around in front of red surface with cube behind it. 4. ... Read more
Editor hard crashes when script causes stack overflow in Windows 7
How to reproduce: 1. Open attached "CustomUISystemCrashSample" project 2. Load Scene "Test Forms" and enter Play Mode Expected resu... Read more
Editor crashes on mono_add_process_object or closes on CheckDisalowAlloc...
How to reproduce: 1. Open attached "Hostage Situation" project 2. Enter Play Mode 3. Click left mouse button in Game View Expected ... Read more
[macOS] ColorPicker in Color window doesn't work, when a color is picked...
[macOS] ColorPicker doesn't work when the Color window is in the primary monitor and pick a color from the secondary monitor using t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] FPS does not match the targeted FPS when it is set with Application.targetFrameRate
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers