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0
votes
Won't Fix

Camera.ViewportToWorldPoint doesn't always calculate very small numbers ...

Camera

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Sep 21, 2018

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Version/s: 2017.1.4p2

Reproduction steps: 1. Open "test_2018.zip" project 2. Open "test" scene 3. Enter Play Mode 4. Click on the Game Screen 5. Select t... Read more

0
votes
Won't Fix

[XR] Terrain billboards are incorrect when using MSAA and 'Tree Creator ...

XR SDK

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Sep 21, 2018

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Version/s: 2018.2.0a2, 2018.3.0b1

Using the Tree Creator Leaves shaders cause billboards to be drawn with what appears to be incorrect alpha. This only occurs when u... Read more

0
votes
Fixed

Gizmos.DrawFrustum draws incorrectly when using Transform.localToWorldMa...

Scene/Game View

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Sep 21, 2018

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Version/s: 2018.2.8f1

Steps: 1. Open user's attached project "TestFrustum.zip" 2. In Scene view, move Main Camera Expected: Gizmos frustum moves together... Read more

0
votes
By Design

If Autorefresh is off, pulled data doesn't update on the first launch

Scene Management

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Sep 21, 2018

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Version/s: 2018.2.6f1, 2018.3.0a1, 2019.1.0a3, 2019.2.0a1

Reproduction steps: 1. Open "1083197" project 2. See "Cube" -> "New Behaviour Script" -> "Test" value ('10') 3. Copy Project 4. Cha... Read more

0
votes
Won't Fix

Daydream Angular Acceleration is showing incorrect values

XR SDK

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Sep 20, 2018

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Version/s: 2018.3.0b3

Steps to reproduce: - Load the attached project - Open the XRNodePhysicalTryGets scene - deploy to Daydream Expected: The physical ... Read more

4
votes
Fixed

[GPU PLM] Fallback from GPU to CPU lightmapper in CL_PROFILING_INFO_NOT_...

Progressive Lightmapper

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Sep 20, 2018

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Version/s: 2018.3.0b3

Prerequisites: You'll need the Labs Shadowmask project: https://ono.unity3d.com/test-data/gi-tests/LabsShadowmask Steps to repro: 1... Read more

0
votes
Fixed

Probuilder Unlit Solid Color shader breaks with transparent color

Package: Probuilder

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Sep 20, 2018

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Version/s: 3.0.0

1. Open attached project 2. Open "Probuilder_UnlitShaderIssue" scene 3. Walk around in front of red surface with cube behind it. 4. ... Read more

0
votes
Duplicate

Editor hard crashes when script causes stack overflow in Windows 7

Mono

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Sep 20, 2018

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Version/s: 2018.2.8f1

How to reproduce: 1. Open attached "CustomUISystemCrashSample" project 2. Load Scene "Test Forms" and enter Play Mode Expected resu... Read more

0
votes
Duplicate

Editor crashes on mono_add_process_object or closes on CheckDisalowAlloc...

Mono

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Sep 20, 2018

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Version/s: 2018.3.0b1

How to reproduce: 1. Open attached "Hostage Situation" project 2. Enter Play Mode 3. Click left mouse button in Game View Expected ... Read more

0
votes
Duplicate

[macOS] ColorPicker in Color window doesn't work, when a color is picked...

Themes

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Sep 20, 2018

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Version/s: 2018.3.0b2

[macOS] ColorPicker doesn't work when the Color window is in the primary monitor and pick a color from the secondary monitor using t... Read more

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