Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
0
Found in
2018.3.0f1
2019.2.0a1
2019.2.0f1
2019.3.0a1
2020.1.0a1
Issue ID
1181119
Regression
No
First emitted particle ignores transform rotation changes when using particle emit system
How to reproduce:
1. Open the User's attached "Repro.zip" project
2. Load "SampleScene"
3. Enter the Play mode
4. Press Left Mouse Button to emit particles from the left GameObject, Right Mouse Button to emit particles from the right GameObject
Expected result: all emitted particles follow transform rotation changes (e.g. particles emitted by pressing Right Mouse Button are always towards the right side)
Actual result: first emitted particle uses the opposite forward direction
Reproduced in: 2018.4.8f1, 2019.2.4f1, 2019.3.0b2, 2020.1.0a3
Can not reproduce in: 2017.4.32f1 (missing prefab and script errors)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Add comment