Search Issue Tracker
Rendering: Gate corners, especially when device is rotated are not stabl...
To reproduce: 1. Open project Tunnel_runner 2. Enable autorotation 3. Build and run on BB (reproducible both with PVR and Adreno) 4.... Read more
When applying and GUI.matrix to GUI Window, the contents of the window n...
Steps to reproduce : - open the project attached - play the scene - hover on the "click me" window and notice it works - move the x... Read more
Error when trying to submit default changeset without a name in P4
- Create a default outgoing changeset - Submit it, but without giving it a description/name Expected: changeset is submitted withou... Read more
The documentation page for RenderTexture.sRGB does not state
Steps to reproduce : - open the http://docs.unity3d.com/Documentation/ScriptReference/RenderTexture-sRGB.html link - notice there i... Read more
Error when destroying a GameObject instance with SkinnedCloth component
Steps to reproduce : - import the project attached - open the scene and press play - create new objects - click on Destroy last obj... Read more
Backfacing triangles doesn't work when using Effects in Forward renderin...
Steps to reproduce : - open the project attached - open the scene and press play - notice that the cube is not rendered - disable t... Read more
Autoconnect profiler doesn't update Active Profiler for Web
- Enable autoconnect profiler for Web Player build - Build and run - Active Profiler is set to Editor Read more
Particle system on loop that have a sharp Limit Velocity Over Time curve...
Steps to reproduce : - open the project attached - open the scene - select both the particle system and the camera - notice in the ... Read more
Ugly terrain blending of >4 textures with normal maps (black outline)
The bug: Blending of textures with normal maps with terrain shows a black outline artifact between the first and the add pass (both ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Events added to a ScriptableObject are not invoked if they are added in Edit mode and their Call State is set to "Runtime Only"
- The Visual Effect GPU Event is forced into sleep until another Event is sent when the visual effect consists of two particle systems that communicate with Trigger Event set to On Die
- Nativeplugin Vulkan image gets deleted while in use and AccessTexture returns an invalid texture causing a crash or corruption when QualitySettings.anisotropicFiltering is called
- Error "DllNotFoundException: __Internal assembly:<unknown assembly> type:<unknown type> member:(null)" when attaching a managed debugger for the build of a specific project with Mono Scripting Backend
- Unable to select UI Toolkit Foldout element when using a gamepad controller