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[2D] Sprite gets removed from atlas if the same sprite is added in the list
Sprite gets removed from the list if the same sprite is dragged and dropped on top of the added sprite Steps to Repro: 1. Open atta... Read more
[Wild crash] Editor crashes with mono_thread_get_undeniable_exception af...
How to reproduce: 1. Edit and save script in VS2017 2. Focus back to Editor -OR- 1. Edit and save script in VS2017 2. Focus back t... Read more
Unity Editor crashes on SpritePacker pack review when being used with Ad...
To reproduce: 1. Open attached project 2. Click ATL sprite atlas, currently, the max texture is 512 3. Press Pack preview 4. Change ... Read more
Terrain connection points are visible at certain distances/angles when T...
To reproduce: 1. Open project ("TerrainSeamsBug.zip") 2. Focus "CAMERA 1" and then look at the "CYLINDER" object 3. Notice there is ... Read more
[Templates] PresetManager pre-populated with preset slots which don't ha...
Templates to create new projects from used to have Presets assets in them. Those presets have been deleted from the templates at som... Read more
[ScriptedImporter] Scripted Importer default inspector doesn't update th...
Revert and Apply button of a Scripted Importer inspector doesn't work. Modifying properties in the inspector are saved immediately t... Read more
mecanim::animation::ValuesFromClip<0> crashes when entering to Play mode
To reproduce: 1. Download attached project "554115_CrashRepro.zip and open in Unity 2. Open "CrashRepro" scene 3. Enter Play mode ... Read more
Crash that originates in PrefabImporter::OnAssembliesLoaded()
Steps: 1. Create a New 2D Project 2. Import the attached package ("repro-package.unitypackage") 3. Various dialog boxes will pop - s... Read more
Editor takes a long time to load a Scene with Tilemap
How to reproduce: 1. Open attached "tilemap bug" project 2. Load Scene "test_empty" 3. Load Scene "test_full" Expected result: Scen... Read more
Physics simulation causes models to jitter and sometimes fly off the screen
I found this in one of the top selling assets on the asset store: there's something in their "wagon horeses" configuration that caus... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions