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0
votes
Fixed

AudioClip.getData returns zeroes if used with compressed audio types

Docs - Scripting Reference

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Dec 02, 2013

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Version/s: 4.2.2f1

Documentation of AudioClip.getData is missing a mention that only AudioClips with the load type set to DecompressInMemory support Ge... Read more

0
votes
Fixed

Unity UI breaks when an empty OnRenderImage call is attached

Graphics - General

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Dec 01, 2013

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Version/s: 4.3.1f1

To reproduce: 1. Open any project 2. Attach ScratchPaper.cs script to the main camera 3. Enter play mode Expected result: After lea... Read more

3
votes
Fixed

Move Up a Component on a Prefab calls a fake warning dialog

Inspector Functionality

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Nov 30, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Create a new project 2. Create a game object 3. Drag it to the project view so it becomes a prefab 4. Click on the ... Read more

0
votes
Fixed

Coroutines page in unity manual has a C# function that includes "yield r...

Docs - Manual

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Nov 30, 2013

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Version/s: 4.3.0f4

Coroutines page in unity manual has a C# function that includes "yield return" instead of the correct "yield return null". To repro... Read more

3
votes
Fixed

Undocumented function in the docs

Docs - Scripting Reference

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Nov 30, 2013

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Version/s: 4.3.1f1

Steps to reproduce : - open the link http://docs.unity3d.com/Documentation/ScriptReference/Mesh.UploadMeshData.html and notice that... Read more

0
votes
Fixed

Only one of several shadows are rendered when Culling mask is used in Fo...

Shadows/Lights

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Nov 30, 2013

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Version/s: 4.3

When several shadow casting lights have "non-overlapping" Culling masks - only one light casts shadow in Forward rendering path. Sha... Read more

0
votes
Fixed

Clicking on a font resource causes Unity to crash

Assets Management

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Nov 29, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Import the free Unity Gui from the Asset store or open the attached project 2. Click on a font resource icon in the... Read more

0
votes
Fixed

Sprites with Mip Maps enabled do not get packed

2D

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Nov 29, 2013

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Version/s: 4.3.1f1

To reproduce: 1. Open attached project 2. Use Sprite Packer to pack the sprites found within Expected result: They get packed Actu... Read more

0
votes
Fixed

Animator.GetBoneTransform() causes crash when there is no avatar

Animation

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Nov 29, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Create a new script and add: void Start() { Animator animator = GetComponent<Animator>(); animator.GetBoneTrans... Read more

0
votes
Fixed

Editor Crashes when deleting a GameObject

Assets Management

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Nov 29, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Open attached project 2. Open scene "crash" 3. Select Tree_Mini and try to delete it - Unity crashes Note: the use... Read more

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