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Shader warnings are thrown when building 3D (URP) Sample Scenes Template
Reproduction steps: Create a new 3D URP Sample scenes template project Build the project and check the console Expected result: No w... Read more
Navigating ListView with keyboard opens the wrong Elements
How to reproduce:1. Open the attached "ListNavigation.zip" Project2. Open "SampleScene" Scene (Assets -> Scenes -> SampleScene... Read more
[EventTrigger] EventTrigger does not trigger the events on WebGL builds
Steps to reproduce:1. Open the attached project(ProjetoTeste.rar)2. Open the principal.unity scene3. Go to Build Settings, switch pl... Read more
Error NullReferenceException: Object reference not set to an instance of...
Reproduction steps1. Open the “UIElementBug” project2. Press the “test” Button in the “TestWindow” Window Expected result: Text is d... Read more
The Inspector window display will randomly shift upward into the top sec...
How to reproduce:1. Open the attached project "Invetris.zip"2. Open Assets/ItemsWeapons/Items/gun_6.asset Expected results: There is... Read more
[Android] Regex in CheckPlayLibraryAdded Incorrectly Identifies Play Cor...
Reproduction: In attached project, under Edit -> Project Settings -> Player -> Publishing Settings, enable the "{}Custom Ma... Read more
The Hindi language is not recognized when using it in the Product Name f...
Steps to reproduce: Create a new project Go to Edit > Project Settings > Player Find a Product Name field and enter text: "नमस... Read more
[Profiler] Standalone Profiler's recording target switches from Editor t...
How to reproduce:1. Create a new Unity project2, Create a new script3. Open the Standalone Profiler (Window->Analysis->Profile... Read more
[Android] Progressive memory consumption on Android when application is ...
Steps to reproduce:1. Create a new project or open the attached user's2. Select Android build target3. Add the default scene in the ... Read more
[Shaders] Incorrect shader names (folders) for templates
This is not really a bug, but think all shader names should go to custom by the default. Because when you create "Image Effect Shade... Read more
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Latest issues
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