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Editor crash on "Transform::UpdateTransformAccessors" when exiting Play ...
How to reproduce: 1. Open the attached project 2. Play the "Init" scene 3. LMB through "English", "Initializing", "New Game 0", "... Read more
IndexOutOfRangeException when generating Stack Camera
How to reproduce: 1. Create a new project 2. Create an Empty GameObject and attach the user's provided script to it 3. Observe th... Read more
Switching between debug and release mode multiple times is not handled c...
Reproduction steps: # Open the user’s attached project # Open the “SampleScene” Scene # Open file Test.cs in Visual Studio #... Read more
Unity Analytics does not send Custom Events when running application in ...
How to reproduce: 1. Open the user's attached "AnalyticsEvent.zip" project 2. Open the "SampleScene" Scene 3. Set-up Analytics Se... Read more
Monitor.Wait returns false when running tests with IL2CPP
How to reproduce: 1. Open the user-attached project “MonitorWaitBug” 2. Click Window → General → Test Runner 3. Click Run All Tes... Read more
Scale cannot be changed of Prefabs in Context with the "Scale" Transform...
How to reproduce: 1. Open up the attached project 2. Click the arrow to the right of the Prefabs name in Hierarchy to enter the Pr... Read more
UI Elements do not respond to user interaction when playing in Fullscree...
How to reproduce: 1. Open the user-attached project 2. Open the Game View 3. Make sure “Fullscreen on” is selected 4. Enter Play... Read more
[MacOS] Incoming calls are not handled correctly when Unity Player is no...
How to reproduce: 1. Open the attached Project "1353293_FaceTime.zip" 2. Build and Run the Project 3. Call the machine the Build ... Read more
[Undo] Undoing prefab instancing leaves ghost objects in scene that thro...
How to reproduce: # Create new project # Create a cube object in scene # Make it a prefab by dragging it from hierarchy into p... Read more
Expose Parse Escape Character
Expose Pase Escape Character through TextElement. (UXML) Note - Link to the forum where the issue was raised [https://forum.unity... Read more
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