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Third Party Issue
Third Party Issue in 2023.2.X
Votes
0
Found in
2020.3.40f1
2021.3.12f1
2022.1.20f1
2022.2.0b11
2023.1.0a15
2023.2.0a1
Issue ID
UUM-16754
Regression
No
[MacOS] Incoming calls are not handled correctly when Unity Player is not running in Windowed mode
How to reproduce:
1. Open the attached Project "1353293_FaceTime.zip"
2. Build and Run the Project
3. Call the machine the Build is running on using FaceTime
Expected result: The incoming call is displayed on top of the Application
Actual result: The incoming call is not displayed and instead a missed call notification can be seen after leaving the Unity Player
Reproducible with: 2020.3.40f1, 2021.3.12f1, 2022.1.20f1, 2022.2.0b11, 2023.1.0a15
Reproduced on: macOS 12.3 (Intel)
Notes:
- Different Fullscreen Modes in the Player Settings handle the call notification differently: Windowed -> incoming call is correctly displayed on top; Maximized Window -> Unity Player is sent to the background; Fullscreen Window and Exclusive Fullscreen -> incoming call does not appear and a missed call notification appears after leaving the Unity Player instead (even if the call attempt is still in progress)
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Resolution Note:
It seems that this bug is not coming from Unity, but from FaceTime app it self. Checked other game engine apps how FaceTime behaves there and it seems to be the same as Unity. Only work around is not to use Fullscreen Window or Exclusive Fullscreen.
Resolution Note (2023.2.X):
It seems that this bug is not coming from Unity, but from FaceTime app it self. Checked other game engine apps how FaceTime behaves there and it seems to be the same as Unity. Only work around is not to use Fullscreen Window or Exclusive Fullscreen.