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0
votes
Fixed

[RootMotion] horizontal and vertical movements are swapped in regards o...

Animation

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Sep 11, 2015

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Version/s: 5.2.0f3

How to reproduce:1. Open the attached project2. Open and play blitzer scene3. Notice that the model is going downward instead of sta... Read more

0
votes
Fixed

OnPreCull & OnPreRender FOV change regression since 5.1.3

Camera

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Sep 11, 2015

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Version/s: 5.2.0f3

Changing camera FOV in OnPreCull and restoring it in OnPreRender stopped working since 5.1.3. Read more

0
votes
Fixed

Decreased performance on low end devices when UI is used

UI

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Sep 11, 2015

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Version/s: 5.2.0f3

1. Open attached package2. Add content to scene3. Build to iPhone 44. FPS will be around 20 Regression from 5.2.0f3No repro with 5.1... Read more

0
votes
Fixed

BaseMeshEffect mesh.colors produce wrong color

Graphics - General

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Sep 10, 2015

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Version/s: 5.2.0f3

Steps to reproduce:1. Download attached project "MeshColors.zip" and open it2. Notice that image element ("BaseEffectTest") in canva... Read more

0
votes
Fixed

Two Crashes related to AnimatorController

Animation

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Sep 10, 2015

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Version/s: 5.2.0f3

Steps to reproduce first crash:1. Open attached project's scene "Scene1".2. Assign "AMP" override controller to Hierarchy/Character/... Read more

0
votes
Fixed

[WebGL] Heavy audio distortion while playing certain clips in WebGL builds

WebGL

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Sep 10, 2015

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Version/s: 5.1.3p1

Reproduction steps:1. Open attached project2. Build scene "TestScene" for WebGL3. Run the build (reproduced in Chrome, Firefox &... Read more

1
votes
Fixed

[UWP] Universal 10 D3D fails to launch using "Build and run" from editor

Windows Store Apps

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Sep 10, 2015

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Version/s: 5.2.0f3

Reproducible on 5.2; Repro steps:1. create an empty project;2. build and run to Universal 10 D3D; Error from the console: Exception:... Read more

0
votes
Fixed

Light hashing is always done even when GI is off, causing performance sl...

Global Illumination

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Sep 10, 2015

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Version/s: 5.2.0f3

To reproduce:1. Open attached project2. Build and run win standalone with profiler attached3. Check cpu profiler4. Notice ElightenRu... Read more

0
votes
Fixed

Object lighting preview is empty for meshes with no normals

Progressive Lightmapper

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Sep 10, 2015

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Version/s: 5.3.0a3

To reproduce:1. Open "Updated repro"2. Open scene 13. Bake ligthmaps4. Select Lighting > Object for "refinery no_normals" object5... Read more

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