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0
votes
Fixed

[Name bindings] Humanoid animation with extra skeleton is not correct fo...

Animation

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Jan 15, 2014

-

Version/s: 4.3.1f1

Steps to reproduce : - import the project attached - select "b_run_dribble_left.fbx" - drag the "YMHD_001_modle" fbx in the preview... Read more

1
votes
Fixed

Sometimes enter is not called when 2D collision happens

Physics2D

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Jan 14, 2014

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Version/s: 4.3.1f1

To reproduce: 1. Open the attached project 2. Run the scene 3. Click on the bottom-left ball and see that everything works fine 4. C... Read more

1
votes
Fixed

Editor freezes when trying to quit it after importing a Maya file

Asset Import

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Jan 14, 2014

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Version/s: 4.3.3f1

Importing a Maya file into Unity starts a "Maya application file" process which locks Unity editor similarly as the "adb.exe" proces... Read more

0
votes
Fixed

Special keycodes sent by a media controller can not be detected

Android

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Jan 14, 2014

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Version/s: 4.3.3f1

This is a regression from Unity 4.2.2f1. Special keycodes such as KEYCODE_MEDIA_FAST_FORWARD KEYCODE_MEDIA_REWIND KEYCODE_MEDIA_PLAY... Read more

0
votes
Fixed

Input.GetJoystickNames() contains disconnected controllers

Android

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Jan 14, 2014

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Version/s: 4.3.3f1

This is a regression from Unity 4.2.2f1. When the controller is disconnected while the application is running, Input.GetJoystickName... Read more

0
votes
Fixed

antiAliasing value must be 1,2,4,8 while the docs state that it can also...

Camera

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Jan 14, 2014

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Version/s: 4.3.1f1

antiAliasing value cannot be 0. (Docs are wrong) Read more

6
votes
Fixed

Project can not be built if it uses System.Enum.ToObject(System.Type,Sys...

WP8

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Jan 14, 2014

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Version/s: 4.3.1f1

Project can not be built if it uses System.Enum.ToObject(System.Type,System.Int32) even though is available in .NET for windows Phon... Read more

51
votes
Fixed

Screen.lockCursor under Linux breaks Input.GetAxis

Linux

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Jan 14, 2014

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Version/s: 4.3.1f1

-e: Screen.lockCursor under Linux breaks Input.GetAxis() -repro: --open attached project --run test scene in editor --notice correc... Read more

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