Search Issue Tracker
Fixed in 4.3.8
Votes
1
Found in
4.3.3f1
Issue ID
585694
Regression
No
Editor freezes when trying to quit it after importing a Maya file
Importing a Maya file into Unity starts a "Maya application file" process which locks Unity editor similarly as the "adb.exe" process. Then Unity editor freezes when it is being closed. Killing "Maya application file" allows the editor to close normally.
Reproduced with:
Unity Version 4.3.3f1 (c8ca9b6b9936)
The issue is fixed in Unity 4.3.7 Patch 1 version.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked
ekt
Feb 02, 2014 17:07
Same thing happening with a 3dsmax.exe or auto_quit.exe, that is, processes that have been launched by unity. Generally i don't think the problem is maya or max, but unity itself waiting idefinitely for spawned processes
Strom_CL
Jan 17, 2014 21:41
Seeing the same problem as above. Running Unity 4.3.3f1 and Maya 2013. Exiting Unity will cause a hang, closing the Maya.exe process allows Unity to close.