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Windows 10 updates cause license information loss
A Windows 10 update might cause the unity license information to be lost and prompted to be entered again. Read more
manipulating a SyncList can cause "has not been spawned" error messages
Manipulating a SyncList (such as adding items) before the object has been spawned causes an error message like "SendBytesToReady obj... Read more
Unable to find object causing large state update packets
When the network serialization of the state of an object generates data that does fit into the MTU of a network packet, an error mes... Read more
[UWP] x64 platform application throws exceptions in the output
On UWP x64 platform project throws exceptions: NullReferenceException: Object reference not set to an instance of an object.at EVP.V... Read more
Clicking animator transition, which goes from state to itself, freezes U...
How to reproduce:1. Open the attached project2. Open JolieAnimation.controller in animator window3. Notice that DownIdle state has t... Read more
[SpritePacker] Using Tight Rotate Enabled Sprite Packer policy results i...
Steps to reproduce: 1. Open attached project2. Open scene "rot_bug_repro"3. Open sprite packer window4. Set sprite packer policy to ... Read more
[Perforce] Duplicating an asset with Perforce intergration doesn't set f...
To reproduce:1. Inport and set-up perforce2. Sync a PSD texture from Perforce, but do not check it out3. In the Project view duplica... Read more
Detecting editor shutdown
EditorWindow doesn't detect the OnApplicationQuit, OnClose or OnDestroy when the Editor is closed. Read more
Standalone remembers last resolution setting without user action; bad in...
Steps to reproduce: 1. Open the attached project2. Check the 'Player Settings', make sure these are set on 'Resolution and Presentat... Read more
[PlayerSettings] Error when opening the Player settings
Reproduction steps:1. Open attached project (basically an empty scene)2. Go to Player settings (Edit-> Project Settings-> Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List