Search Issue Tracker
Button still processes clicks after being disabled by the script
How to reproduce:1. Open the user-attached project “TestProject-Wrap”2. Open the “New Scene” scene3. Enter the Play Mode and click t... Read more
Nested Canvas is rendered twice when entering the Play Mode
How to reproduce:1. Open the user-attached project “Test”2. Enter the Play Mode3. Observe the two bottom squares Expected result: Th... Read more
Clicking on Shortcuts map icons or pressing them on the Keyboard doesn't...
How to reproduce:1. Create a new project2. Press Edit → Shortcuts…3. Try clicking marked buttons on the Shortcuts map or pressing th... Read more
Warnings are spammed in the Console when hovering or clicking on the Sli...
How to reproduce:1. Open user-attached project “SliderInt”2. Open the “SampleScene” scene3. Enter the Play Mode4. Hover or click on ... Read more
Text field disappears in builds
Reproduction steps:1. Open the user’s attached project2. Enter Play mode3. In the Game window press ‘Play' and choose the first leve... Read more
Getting multiple package errors when creating a new project with an SRP
To reproduce:1. Create a new project with an SRP template (HDRP, URP, HDRP Sample, URP Sample)2. Observe the pop-up that there are e... Read more
A label changes its size when changing the text anchor using Handles.Lab...
To reproduce:1. Open the user’s project2. Select the “TextAlignmentFix” GameObject in the Hierarchy3. Uncheck the “Should Use Fix” c... Read more
Error "Shader compiler: Compile marchingCubesGridProcessing.compute - CS...
Steps to reproduce:1. Open the user’s project2. Open the “SampleScene” Scene3. Enter Play mode4. Observe the Console Expected result... Read more
[URP] Deferred rendering path combined with a certain rotation of Direct...
Reproduction steps: Open the “Flickering” project Open “SampleScene” scene Navigate/look around in Scene View Expected result: No bl... Read more
Profiler does not support characters when UTF8 encoding is used
Reproduction steps: Open the attached project(“ProfilerBug.zip“) Select Scene “Assets/Scenes/BugTest“ Enter Play Mode Open Profiler ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS