Search Issue Tracker
Fixed
Fixed in 2021.3.15f1, 2022.1.24f1, 2022.2.2f1, 2023.1.0a17
Votes
1
Found in
2021.3.10f1
2022.1.17f1
2022.2.0b8
2023.1.0a10
Issue ID
UUM-16476
Regression
Yes
Button still processes clicks after being disabled by the script
How to reproduce:
1. Open the user-attached project “TestProject-Wrap”
2. Open the “New Scene” scene
3. Enter the Play Mode and click the “Push me first\!” button
4. Click and hold the button with the timer
5. Release the button after the time has ended
6. Observe the Console
Expected result: There are no messages because the button is disabled and should not register if it is being released
Actual result: There is a message “This button is: disabled” in the Console; releasing the button is registered even though it was disabled
Reproducible with: 2021.3.3f1, 2021.3.10f1, 2022.1.0b16. 2022.1.17f1, 2022.2.0a8, 2022.2.0b8, 2023.1.0a10
Not reproducible with: 2021.3.2f1, 2022.1.0b15. 2022.2.0a7
Couldn’t test with 2020.3.40f1 ((UI Document can't be loaded due to compiler errors))
Reproducible on: Windows 11 Pro
Note: This issue is also reproducible in the Player
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Version Control window during "Create workspace" updates only when the mouse is moved
- Crash on AudioMixer::GetFloat when entering Play Mode in a specific project
- Test assembly files are not generated when using a local package included in a subdirectory
- URP Terrain Shaders are always included when building on any target platform
- Multiple errors thrown and Scene/Game view is not rendered when Lighting Override Mask is set to the same layer as the Volume
pawelduda
Nov 02, 2022 19:13
please backport to 2022