Search Issue Tracker

0
votes
Duplicate

The reference to a prefab re-appears after clearing prefab references an...

Themes

-

Oct 20, 2019

-

Version/s: 2019.2, 2019.2.8f1, 2020.1

To reproduce: 1 Open attached project 2. In Hierarchy choose Turret 3. Open script "Turret" and comment "public GameObject bullet " ... Read more

0
votes
Fixed

Editor crash when Baking Lighting and Terrain Width is significantly lar...

Shadows/Lights

-

Oct 20, 2019

-

Version/s: 2020.1.0a3, 2020.1.0a9

How to reproduce: 1. Open attached project "Case_1192792_repro.zip" 2. Select "Terrain" Game Object 3. Change the Terrain Length to ... Read more

0
votes
Fixed

[Mac] Crash when intializing Texture3D with width = 0 and height = 0 for...

MacOS

-

Oct 20, 2019

-

Version/s: 2019.2.0a1, 2019.2.9f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open user attached project "Case_1192730_repro.zip" 2. Enter Play mode Expected result: Editor does not crash ... Read more

0
votes
By Design

Unity Editor Freeze after reloading AppDomain

Scripting

-

Oct 20, 2019

-

Version/s: 2018.4, 2019.2.9f1, 2020.1

How to reproduce: 1. Open attached project ("RealmTestForUnityStandalone.zip") 2. Open SampleScene scene 3. Enter Play mode 4. Exit ... Read more

0
votes
Fixed

[iOS] Screen.sleepTimeout returns fixed value of 15 when it's set to Sle...

iOS

-

Oct 19, 2019

-

Version/s: 2017.4, 2019.2.8f1, 2020.1

How to reproduce: 1. Open the "timeout.zip" project 2. Add the "SampleScene" scene to build settings 3. Build the project for iOS 4.... Read more

0
votes
Fixed

[HDRP] Volumetric Fog is missing Mip Settings

Package: Scriptable Render Pipeline HD

-

Oct 19, 2019

-

Version/s: 6.9.0

Reproduction steps: 1. Create a New HDRP Project 2. Open "SampleScene" scene 3. Select the "Fog" GameObject 4. Look at the "Fog" Set... Read more

0
votes
Fixed

[HDRP] Adding decal to the scene causes crash at ScheduleCullingAllGroups

HD RP

-

Oct 19, 2019

-

Version/s: 2020.1.0a9

Steps to reproduce: 1. Create new HDRP project 2. Create a new game object 3. Add Decal component Results: Editor crashes when Deca... Read more

0
votes
Won't Fix

[iOS][Metal] Freeze when generating 40 000 objects in runtime

Metal

-

Oct 19, 2019

-

Version/s: 2019.2, 2019.3.0b7, 2020.1

How to reproduce: 1. Build the attached project for iOS 2. Build & Run the app to device via Xcode 3. Wait Actual result: Unity fre... Read more

4
votes
Won't Fix

NotImplementedException is thrown when setting System.Net.FtpWebRequest....

Mono

-

Oct 18, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.4f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the 'test' scene in the user attached project ("project") using the EnvIronman VM 2. Enter play mode 3. Ch... Read more

0
votes
Postponed

LightmapSettings.lightProbes.count returns 0 when multiple scenes are lo...

Progressive Lightmapper

-

Oct 18, 2019

-

Version/s: 2019.3.0a12, 2019.3.0b7, 2020.1

How to reproduce: 1. Open the attached 'MultiSceneLightProbe1.zip' project 2. Open 'SampleScene' scene (wait till Lighting is genera... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.