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[Regression] EarlyUpdate.UpdateMainGameViewRect causes very high GC allo...
How to reproduce:1. Download attached project file and open "StartScene" Scene2. Open Profiler and Enter Play Mode Actual result: Ea... Read more
Animator Memory Leak, when setting Gameobject active between 'true' and ...
How to reproduce:1. Download attached project file2. Open Profiler and Enter Play Mode Actual result: When the animator component wa... Read more
[Physics2D] OnCollisionEnter2D Collision2D.contacts returns an empty array
A fast moving projectile that collides with a corner of two colliders returns an empty array of contacts in the OnCollisionEnter2D e... Read more
Render Texture for MultiRenderTarget will update the result out of sync
To reproduce:1) Open attached project and scene2) Play it Expected: The render textures in top left show the same cube as the main c... Read more
[Windows] UnityWebRequest and WWW not handling Content-Encoding header
How to reproduce:1. Download attached project and open "Launcher" Scene2. Enter Play mode and hit "Start Request" button with "Use G... Read more
Editor crashes or hangs when drag selecting more than one particle syste...
How to reproduce:1. Download attached project file and open ParticleSystemCrash scene2. Drag a box in the scene view that selects bo... Read more
Crash on "MemoryManager::Reallocate" when shooting objects with particles
Steps to reproduce:1. Open user attached project2. Play the scene3. Shoot around the scene- Editor crashes at this point Expected re... Read more
[iOS] Black frame appears when re-enabling Vuforia's instance
To reproduce:1. Open user's attached project2. Build "VuforiaBlackScreenInitialise" scene for iOS platform3. Launch built project on... Read more
Type load exception is thrown when trying to load System.Security.Crypto...
Steps to reproduce:1. Open the attached project2. Open the StartScene.unity scene3. Play the scene4. Observe the error Actual result... Read more
Building project using Batch Mode fails with certain Build Targets
Reproduction steps: 1. Create a New Project2. Save the Scene and add it to "Scenes in Build"3. Exit Unity4. Use Command Line Argumen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open