Search Issue Tracker
Duplicate
Votes
0
Found in
2017.3.0a5
2017.3.1f1
Issue ID
999707
Regression
Yes
[Regression] EarlyUpdate.UpdateMainGameViewRect causes very high GC allocations
How to reproduce:
1. Download attached project file and open "StartScene" Scene
2. Open Profiler and Enter Play Mode
Actual result: EarlyUpdate.UpdateMainGameViewRect causes very high GC allocations per frame, about 3000-4000. Before it was 30-60
Reproduced with: 2017.3.1p1, 2018.1.0b7
Not reproduced with: 5.6.5p1, 2017.1.3p1
Regression since: 2017.3.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
This is a duplicate of issue #964953