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0
votes
Fixed

Slow compilation times when many ClientRpc or Command functions declared

Networking

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Oct 22, 2015

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Version/s:

Slow project compilation times when many ClientRpc or Command functions declared. When there are many ClientRpc and/or Command funct... Read more

0
votes
Fixed
2
votes
Fixed

[Substances] In linear color space after calling RebuildTextures() on a ...

Substances

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Oct 22, 2015

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Version/s: 5.2.2f1

Reproduction steps:1. Open attached project "RebuildInstanceBug"2. Open scene "bug"3. Observe the Game window4. Enter Play mode--- Y... Read more

0
votes
Fixed

Calling AudioSource.Play in Animation Event crashes Unity

Animation

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Oct 22, 2015

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Version/s: 5.2.1f1

Steps to reproduce: 1. Open attached project2. Open scene "/Scene/AnimationEventBug"3. Open Animation window and select "03_childHom... Read more

3
votes
Fixed

[VertexSnapping] Different levels of accuracy at different zoom levels

Editor - Other

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Oct 22, 2015

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Version/s: 5.2.0f3

1. Open attached "Snap" Unity project.2. Open "1" scene.3. Zoom camera far away from "Sprite" and "Sprite2" game objects (As shown i... Read more

0
votes
Fixed

IL2CPP should not strip out methods of Nested Classes marked with [Prese...

IL2CPP

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Oct 22, 2015

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Version/s: 5.2.2f1

-e: Using the [Preserve] attribute works great for class methods, except nested classes. For nested classes, IL2CPP seems to strip t... Read more

1
votes
Fixed

ArgumentCache.TidyAssemblyTypeName allocates lots of memory

UI

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Oct 21, 2015

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Version/s: 5.2.1f1

To reproduce:1. Open attached project (ArgumentCache.zip)2. Open Profiler and set to "Deep profile"3. Play Scene 14. Click on Reload... Read more

0
votes
Fixed

[OSX][GLCORE] Setting aspect ratio in game view, throws OpenGL Error in ...

Graphics - General

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Oct 21, 2015

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Version/s: 5.3.0a2

Steps: 1. Open any project.2. In game view click "Free Aspect" and change it3. BRACE YOURSELF, error is coming... Read more

1
votes
Fixed

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