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[iOS][XCode] Setting minimum iOS version to 9.0 sets XCode deployment ta...
1. Create new project2. Select iOS Minimum version 9.03. Build4. XCode will set deployment target to 4.0 Read more
[WebGL] repeat script errors running build from remote web server
-e: When running even very simple projects from files.unity3d they fail loading with various script errors. When running from file o... Read more
[Crunch][Textures] When changing multiple textures compression to "Crunc...
When selecting multiple textures that are set to "crunch" compression with different Compression Quality Amounts and making a change... Read more
[Texture2D] Generating texture with MipMaps through script causes crash
Repro steps:1) Create a new project2) Attach my test.cs script to any object3) Play and notice the crash N.B. Line 51: If you change... Read more
[Handles] [ExecuteInEditMode] The PositionHandle becomes too sensitive i...
To reproduce the issue follow the steps:1. Open "Repro" project2. Open "1.unity" scene3. Ensure the Tool handle uses local orientati... Read more
When using multiple scenes the console is spammed with errors
To reproduce:1. Open the project2. Open both scenes at the same time3. Press "play"4. Press stop. Observe that the console will get ... Read more
[graphics] MaterialPropertyBlock.SetTexture doesn't set _TexelSize or _H...
Textures set in MaterialPropertyBlock do not setup corresponding {name}_TexelSize and {name}_HDR shader properties. Read more
[SkinnedMeshRenderer] BlendShapeWeight is clamped from 0 to 100
Repro steps:1) Open the project and only scene in it2) Try sliding the slider in the Game View and notice how the sphere changes3) N... Read more
CrossFadeInFixedTime fails transition when called during ongoing CrossFa...
How to reproduce:1. Open the attached project2. Open and Play "scene" scene3. Press G and press F afterward in less than one second ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor hangs when painting Details containing 2D Mesh on Terrain
- No audio is played when TimelinePlayable has one output
- Scene and Sprite Editor views break when an edge is deleted in an attempt to split geometry
- Specular lighting visible in a camera with Path Tracing when Preserve specular lighting is disabled in observed material
- Cinemachine package throws CS1061 errors in the Console when installed in a project that has HDRP and URP installed