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1
votes
Fixed

[iOS][XCode] Setting minimum iOS version to 9.0 sets XCode deployment ta...

iOS

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Nov 04, 2015

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Version/s: 5.2.2p2

1. Create new project2. Select iOS Minimum version 9.03. Build4. XCode will set deployment target to 4.0 Read more

0
votes
Fixed

[WebGL] repeat script errors running build from remote web server

WebGL

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Nov 04, 2015

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Version/s:

-e: When running even very simple projects from files.unity3d they fail loading with various script errors. When running from file o... Read more

0
votes
Fixed

[Crunch][Textures] When changing multiple textures compression to "Crunc...

Graphics - General

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Nov 04, 2015

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Version/s: 5.3.0b5

When selecting multiple textures that are set to "crunch" compression with different Compression Quality Amounts and making a change... Read more

0
votes
Fixed

[Texture2D] Generating texture with MipMaps through script causes crash

Graphics - General

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Nov 04, 2015

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Version/s: 5.3.0b5

Repro steps:1) Create a new project2) Attach my test.cs script to any object3) Play and notice the crash N.B. Line 51: If you change... Read more

0
votes
Fixed

[Handles] [ExecuteInEditMode] The PositionHandle becomes too sensitive i...

Scene/Game View

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Nov 04, 2015

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Version/s: 5.3.0b3

To reproduce the issue follow the steps:1. Open "Repro" project2. Open "1.unity" scene3. Ensure the Tool handle uses local orientati... Read more

0
votes
Fixed

When using multiple scenes the console is spammed with errors

Assets Management

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Nov 04, 2015

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Version/s: 5.3.0b5

To reproduce:1. Open the project2. Open both scenes at the same time3. Press "play"4. Press stop. Observe that the console will get ... Read more

0
votes
Fixed

Repro project for Case 727734

Physics2D

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Nov 04, 2015

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Version/s: 5.3.0b5

Read more

0
votes
Fixed

[graphics] MaterialPropertyBlock.SetTexture doesn't set _TexelSize or _H...

Shaders

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Nov 03, 2015

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Version/s: 5.1.2p2

Textures set in MaterialPropertyBlock do not setup corresponding {name}_TexelSize and {name}_HDR shader properties. Read more

0
votes
Fixed

[SkinnedMeshRenderer] BlendShapeWeight is clamped from 0 to 100

Graphics - General

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Nov 03, 2015

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Version/s: 5.2.2f1

Repro steps:1) Open the project and only scene in it2) Try sliding the slider in the Game View and notice how the sphere changes3) N... Read more

0
votes
Fixed

CrossFadeInFixedTime fails transition when called during ongoing CrossFa...

Animation

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Nov 03, 2015

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Version/s:

How to reproduce:1. Open the attached project2. Open and Play "scene" scene3. Press G and press F afterward in less than one second ... Read more

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