Search Issue Tracker
Switching dx11 on/off causes a crash with no bug reporter
To reproduce: 1. Create a new project 2. Go to player settings 3. Switch "Use Direct3D 11" on and off 4. Repeat 3 5. Unity crashes w... Read more
Canvases are rendered intertwined
Repro steps: - Open attached project and scene 'Test'. - Start Play Mode and observe the two canvases rotate around each other. - No... Read more
Deleting prefab instance child does not warn and loses prefab hint
Steps to reproduce: 1. Add sphere to scene. 2. Add cube to scene. 3. Make cube child of sphere. 4. Drag sphere to project browser. ... Read more
Unity Crashes when switching this model to Humanoid
Steps to reproduce : - import the project attached - select the model - set the rig to none and press apply - set the rig to humano... Read more
Loading a .ht file can throw InvalidOperationException
Steps to reproduce : - import the project attached - select the model and go to configure avatar - go to Mapping > Load - select th... Read more
Disabled Toggle Group messes up Toggles
Steps to reproduce : - import the project attached - open the scene "Toggle" and press play - press Toggle 1 and Toggle 2 and notic... Read more
ToggleGroup member of Toggle not exposed
To reproduce: 1. Open attached project 2. Open script "SetToggleGroup". It demonstrates how setting the toggleGroup works now and ho... Read more
Stack Trace gives useless information
To reproduce: 1. Look at the stack trace of the "BadStackTrace.log" file 2. It's stacktrace is only "((module-name not available)): ... Read more
Seeking audio track preview at the very right border produces an invalid...
1. Open or create a project with audio file 2. Select the audio file. Make sure Inspector is visible 3. Click on its preview to play... Read more
Multiediting textures causes inspector to break
To reproduce: 1. Open "New Unity Project 92" 2. Select all of the sprites in the project 3. Change their type to "Advanced" 4. Try c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Colliders are shown with incorrect scale when observed through the Physics Debugger Collision Geometry view
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened