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"Prewarm" on non-looping particle systems causes duration issues when re...
To reproduce:1. Import attached package2. Open "TestScene". It contains a few particle systems under a parent particle system and a ... Read more
MasterServer.RegisterHost() causes slowdown after 10 seconds
To reproduce:1. Open the attached project2. Open scene HostRegisterTest3. Open profiler4. Enter play mode and inspect the CPU usage5... Read more
NullReferenceException when selecting game objects in the Hierarchy
Steps to reproduce : - import the project attached- open the scene "Demo Side Scroll Test 1"- select the Camera Blocker in the Hiera... Read more
IE not detected as supported browser if no plugin is installed
-e: if you never had a webplayer installed IE will not be detected as supported browser -repro:--remove all webplayer plugins you ha... Read more
Depending on the Layout of the Editor, duplicating Sprites may leak memory
Depending on the Layout of the Editor, even simple projects (created from scratch and have a single PNG added as sprite) seem to lea... Read more
Unity crashes when rotating a sprite
Steps to reproduce : - import the image attached- create a sprite from the image- drag the sprite to the scene and add a 2D Polygon ... Read more
Unity freezes while calculating player position by dividing by deltaTime
To reproduce:1. Open the attached project2. Run the 'PoC' scene in the Levels folder3. Try clicking the sky4. The Unity freezes and ... Read more
Shaders: doing SetFloat et al in the editor has performance issues
Performance of material.SetFloat, SetColor etc. in the Editor is dependent on total amount of shader property names present. The mor... Read more
Editor freezes when animation is playing
To reproduce:1. Open attached project (Bug_Report)2. Open MouseClick_op_PolygonCollider2D scene3. Press play4 After a bit (up to 120... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor