Search Issue Tracker

Won't Fix

Votes

1

Found in

2023.2.17f1

6000.0.0b14

Issue ID

UUM-68489

Regression

Yes

“SerializedObjectBindingBase.Update” is called when bound property of a UIElement is not changed

--

-

How to reproduce:
1. Open the “UIElementsBindingPerformance“ project
2. Open the “SampleScene”
3. In the Hierarchy window select the “GameObject”
4. Open the Profiler (Window > Analysis > Profiler)
5. In the Profiler window make sure to enable “Deep Profile”
6. In the Analysis Hierarchy search bar write “SerializedObjectBindingBase.Update”
7. Switch to “Edit Mode”
8. Start capturing frames for 5 seconds then stop
9. Inspect the frames

Expected result: “SerializedObjectBindingBase.Update” is called only when the bound property of a UIElement is changed
Actual result: “SerializedObjectBindingBase.Update” is called every few frames

Reproduced with: 2023.2.0a18, 2023.2.17f1, 6000.0.0b14
Not reproduced with: 2021.3.37f1, 2022.3.23f1, 2023.2.0a17

Reproduced on: Windows 11
Not reproduced on: No other environment tested

  1. Resolution Note:

    Fixed through a different issue. Unity version containing the fix is 6000.0.4f1.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.