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[Performance] Slow performance when Game View is set to 9:16 Aspect Ratio
Steps to reproduce: 1. Open the attached project "1383774.zip" 2. Open EnhancedScroller v2/Demos/08 View Driven Cell Sizes/08.scene ... Read more
Gizmos are placed not in the center of the Camera viewport when using "O...
How to reproduce: 1. Open project "gizmotest.zip" 2. Observe the Scene window Expected result: Gizmo is in the center of the Camera... Read more
After opening Scripts the Editor gets stuck on "Importing Assets" when p...
Reproduction steps: 1. Open the attached project "śTest" 2. In Project Window find and open "MouseLook" Script Note: Sometimes to ... Read more
[UI Toolkit] FPS drop on scroll when the mouse cursor leaves Game view area
How to reproduce: 1. Download the attached project "UIToolkit.zip" 2. Open "SampleScene" Scene 3. Enter Play mode 4. Try to scroll v... Read more
[OpenGL]GLSL compilation failed for shader error thrown in Console windo...
Reproduction steps: 1. Open the attached user's Unity project "HLSLtoGLSLBug.zip" 2. Navigate to Edit > Project Settings > Player Se... Read more
Multiple errors are thrown when resizing the Inspector while the Texture...
How to reproduce: 1. Open the user attached "ParticleSystem.zip" project 2. Enter the "SampleScene" Scene found in the Scenes folder... Read more
Crash on ScreenCapture::CaptureScreenshotIntoRend when taking screenshot...
How to reproduce: 1. Open the attached project from "1410831screen.zip" 2. Open Scene "SampleScene" 3. Enter Play Mode and press "T"... Read more
OrderBy function called in 'MenuService.cs' instead of ThenBy
Calling OrderBy on the results of a call to OrderBy introduces a new primary ordering that ignores the previously established orderi... Read more
"This Mesh Collider is attached to GameObject but doesn't have Read/Writ...
Reproduction steps: 1. Open the user's attached "MeshTest.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play mode 4. Obs... Read more
Mathf.Sign returns 1 when input is 0
To reproduce: 1. Create a new Unity project 2. Debug log the return value of Mathf.Sign(0) 3. Observe console window Reproducible w... Read more
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