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Sprite Influence tab bones cannot be reordered.
Steps to reproduce: 1. Select any skinned sprite that has multiple bone influences per sprite. 2. Open Skining Editor and select a s... Read more
Texture 2D reference links to missing documentation
Steps to reproduce: Create a new project Import attached png CherryTree_01_T_A.png Press Cmd+K to open Global Search Search "Cherry ... Read more
[visionOS] PolySpatial Lighting Node is broken when Smoothness is set to...
Reproduction steps:1. Open the attached “Repro“ project2. Select the “Assets/PolySpatialLightingTest.mat“ Material in the Project wi... Read more
[VisionOS] Baked Lightmaps on PolySpatial Lighting node in ShaderGraph N...
Reproduction steps:1. Open the attached “Repro“ project2. Build the project on “visionOS” platform (File > Build Settings > vi... Read more
Quest apps lose head and controller tracking
Repro Steps: Pre-requisites: Ensure you have the Sample Project open in Unity. Connect Quest 2, Quest 3, or Quest Pro via USB. Steps... Read more
[AVP][VisionOS] Spatial Video Playback doesn't work when using an AVP de...
Reproduction steps:1. Open the attached “Repro“ project2. Build the project on “visionOS” platform (File > Build Settings > vi... Read more
Nodes Icon problem
Hello.In this preview version of Unity 6, I encountered an issue where the icons of some nodes did not appear properly for the compo... Read more
Double separation lines are present in a kebab dropdown menu
Steps to reproduce: Open any Project Navigate to Window > Search > New Window Open the kebab menu on the right of the Search W... Read more
[URP][OpenGL] CommandBuffer: built-in render texture type 3 not found wh...
Steps to reproduce: 1. Create a new URP 3D template project 2. Focus the Game view 3. Observe the Console Actual results: CommandBuf... Read more
User gets "Sorry...that page seems to be missing" when click a help icon
Steps to reproduce: Create a new project Go to "File" ->"Build Profiles" Create a build for the selected platform; Go to the "Pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject