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Editor crashes in mono_class_array_element_size when importing the .skp ...
To reproduce: 1. Open the project, attached by the tester (SketchupImport.zip)2. In the Project window, right-click -> Reimport A... Read more
[iOS] Crash with "dyld`dyld_fatal_error" using old Metal devices
Reproduction steps:1. Open the attached Xcode project (02/20/2018).2. Build it to iOS. Actual result:- The application will crash: t... Read more
[OSX] Holding CMD+' , ' while creating/opening project opens preferences...
[OSX] Holding CMD+' , ' while creating/opening project opens preferences window before editor is opened To reproduce:1. Open launche... Read more
MonoBehaviour.OnMouseUpAsButton() no longer works if virtual reality sup...
Steps to reproduce:1. Open the attached project (OC)2. Open the issue_scene.unity scene3. Switch platform to Windows Store4. Enable ... Read more
Package Manager - Seeing very long load times
Package Manger - Switching between "In Project" and "All" can create long load times 1. What happenedWhen switching between "In Proj... Read more
PostProcessing packages is hidden, unless you start a project with the U...
Repro steps:- I started a project with the simple 3D Template- I wanted the Cinemachine package- I quickly noticed that the Cinamech... Read more
Cinamachine does not work without the PostProcessing package, but there'...
Without the PostProcessing package, cinemaine gives out console errors.Assets/Cinemachine/PostFX/CinemachinePostProcessing.cs(15,29)... Read more
[Editor] Package Manager - Border is not consistant.
This is a really a core UI window drawing issue. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject