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[Linux Editor] .fbx models fail to import if normals need to be recalcul...
If the Mesh on a model has no normals, they are not recalculated and the model doesn't import properly. Steps to reproduce:1) Create... Read more
Unity doesn't re-create missing launcher files in appdata folder
Steps to reproduce: 1. Get a PC which didn't have Unity installed or delete three files -.npm, node and null, located in AppData\Roa... Read more
Secondary NormalMaps completely disabled on all mobile devices, although...
1. Open my attached projectNotice that Secondary NormalMaps are working on Building GameObject2. Switch platform to iOSNotice that S... Read more
PlayFullScreenMovie crashes on iPhone 4 with iOS 7
Steps to reproduce:1. Build & Deploy user attached project to iOS 7 device (iPhone 4/5)2. Click on Play Video button3. Click on ... Read more
[iOS][ES2] Mip Map forces NPOT to POT texture without warning in OpenGL,...
1. Open user attached project.2. Set build platform as iOS and graphics API as OpenGL.Notice no warnings about forcing textures from... Read more
Zoom slider missing when project browser is opened in one column layout
To reproduce:1. Open any project2. Notice that if the project browser is in two column layout, there is a zoom slider present in the... Read more
[OSX][GL] GPU Profiling disabled when running the editor in Open GL 4.1 ...
To reproduce:1. Open any project2. Open the GPU profiler3. Press "play"Notice that the GPU profiler doesn't work. Notice that, in Ed... Read more
Having an animator animating a non-uniformly scaled MeshCollider compone...
To reproduce:1. Open attached project2. Open the scene "CrashTest"3. Play the sceneNotice that while the scene is playing, Unity's m... Read more
GC allocation for each editor frame when moving scene view
Steps to reproduce: 1. Create new project2. Open profiler and enable "profile editor"3,. Rotate or pan scene view and notice that Do... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping