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[Stacks] All blocks with Color properties are initialized with non defau...
Repro steps: 1. Create a new blank shadergraph 2. Set the targets to universal or HDRP 3. Set the target back to nothing Expected re... Read more
[Shadergraph] Default aspect ratio of Main Preview is not square
Note: also needs to be fixed in 9.x.x Repro steps: open a shadergraph Expected results: the Main Preview default size is square Actu... Read more
[Shadergraph] After switching SRPs, shadergraphs with both URP and HDRP ...
Note: also needs to be fixed in 9.x.x Repro steps: 1. Use a project with both HDRP and Universal RP 2. set an HDRP asset as the curr... Read more
[Shadergraph] Graph Inspector window move resize doesn't save
Note: also needs to be fixed in 9.x.x Repro steps: 1. Open a shadergraph 2. Resize the Graph Inspector and move it 3. Close the sha... Read more
[ShaderGraph] Property name does not sync with node after rename
Steps: 1. Download attached project (20200625_urp.zip) 2. Change package manifest to local Graphics folder (9.x.x/release branch) 3... Read more
[ShaderGraph] Fields in the Graph Inspector do not update when they beco...
How to reproduce: 1. Open the user-submitted project 2. Open the ShaderGraph Asset "SG_Texture2DMode" (Assets/SG_Texture2DMode/SG_Te... Read more
[ShaderGraph] Custom Function Node only accepts .TXT files and they thro...
How to reproduce: 1. Create a new project with Scriptable Render Pipeline template (i.e. URP) 2. In the Project Window, create a new... Read more
Sub Graph Boolean Keyword default state is always disabled regardless of...
How to reproduce: 1. Open the user's attached "SubShaderKeywordBug" project 2. Open the "SampleScene" Scene 3. Observe the Cube in t... Read more
[Shadergraph] Enum keyword display names and number of entries changing ...
Repro steps: 1. Create a universal lit / PBR graph 2. Create a new Enum keyword 3. Save the graph 4. Create a material with the shad... Read more
[Stacks] Deleting a stack node and then undoing throws Null Reference Ex...
Only reproduces in 20.2, does not reproduce in 20.1 Repro steps: 1. Open a shadergraph 2. Delete a stack node 3. Undo Expected resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- No data received in Profiler when connecting to WebGL Player without "Autoconnect Profiler" option enabled
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
- Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 upscaler
- RenderObjects does not have any Depth texture bound when Event is set to AfterRenderingPostProcessing