Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
Master ( 2d24394584)
Issue ID
1257056
Regression
No
[Shadergraph] After switching SRPs, shadergraphs with both URP and HDRP targets must be reimported to update GUI
Note: also needs to be fixed in 9.x.x
Repro steps:
1. Use a project with both HDRP and Universal RP
2. set an HDRP asset as the current pipeline asset
3. Create a new HD Lit shadergraph
4. Add Universal RP to the targets of said shadergraph, save the shadergraph
5. Make a material from said shadergraph
6. Switch the current pipeline to a Universal RP pipeline asset
7. Click the material and view the GUI in the inspector
Expected result: the GUI is for the Universal RP target
Actual result: the GUI is for the HDRP target still even though the current pipeline asset is Universal RP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConvertBufferToEXRBuffer when Lighting Generation is cancelled
- [URP] TrailEffect in URP package samples does not draw Trail Effect
- "NullReferenceException" error is thrown when calling UIDocument.runtimePanel in OnEnable with ExecuteInEditMode
- Graphics.Blit() performs the operation only to the last display when a multi-display environment is used
- [Windows] Multiple Separation Lines are present in the Light Create Menu
This is a duplicate of issue #1276432