Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
Master ( 2d24394584)
Issue ID
1257056
Regression
No
[Shadergraph] After switching SRPs, shadergraphs with both URP and HDRP targets must be reimported to update GUI
Note: also needs to be fixed in 9.x.x
Repro steps:
1. Use a project with both HDRP and Universal RP
2. set an HDRP asset as the current pipeline asset
3. Create a new HD Lit shadergraph
4. Add Universal RP to the targets of said shadergraph, save the shadergraph
5. Make a material from said shadergraph
6. Switch the current pipeline to a Universal RP pipeline asset
7. Click the material and view the GUI in the inspector
Expected result: the GUI is for the Universal RP target
Actual result: the GUI is for the HDRP target still even though the current pipeline asset is Universal RP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
This is a duplicate of issue #1276432