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[Android][PowerVR] GLSL "unexpected struct parameter" errors when using ...
Reproduction steps: 1. Open "GpuInstanceTest.zip" project 2. Build & Run for Android Result: "unexpected struct parameter" errors ... Read more
[LWRP][GLES3]Terrain rendered incorrectly on Android Mali GPU and iOS de...
Steps to reproduce: 1. Open "LWRP Terrain" attached project 2. Make sure Graphics API is set to GLES 3 2. Build and run Terrain Scen... Read more
[Animation] Help and cogwheel icons are missing in Animation State Trans...
Help and cogwheel icons are missing in Animation State Transition component Steps to Repro: 1. Create a new Project 2. Hierarchy >... Read more
[Animation] Animation State transition text are getting overlapped with box
[Animation] Animation State transition text are getting overlapped with box Steps to Reproduce: 1. Create a new Project 2. Hierarch... Read more
[Android][UaaL] Build with Android Studio fails when embedding exported ...
To reproduce from scratch: 1. Open attached "ProjectWithAds" project (Ads package are already installed and enabled) 2. Export Andr... Read more
SystemInfo APIs take enum parameter create GC.Alloc
Steps: 1. Open attached project, open repro scene 2. Hit play 3. Open Profiler > CPU Usage 4. Look at Hierarchy > PlayerLoop > Updat... Read more
Docking a window in Editor throws a NullReference Exception
Docking a window in Editor throws a NullReference Exception To reproduce: 1. Create a new project 2. Undock any window (Hierarchy)... Read more
[IL2CPP] catch (Exception) doesn't catch exceptions thrown in try-finall...
To reproduce: 1. Open attached project "throw.zip" 2. Open "SampleScene.unity" scene 3. Build for iOS 4. Deploy the Xcode project to... Read more
Camera does not Render a Video Player when Cameras Culling Mask is set t...
Steps to reproduce: 1. Open the original project "VideoBug.zip" 2. Navigate to Project -> Assets -> Scenes and open SampleScene 3. M... Read more
[MacOS] The Editor crashes when continuously using UnityWebRequest.SendW...
How to reproduce: 1. Open "SampleScene" Scene in the attached "TestAssetBundleHandlerLeak.zip" Project 2. Enter Play Mode 3. Wait un... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions