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[AnimationRigging] Lower Body gets shifted on a specific rig when Rig Bu...
How to reproduce:1. Open "SampleScene" from project in "HipIssue.zip"2. Start Play Mode3. Toggle "Rig Builder" component on "Robot K... Read more
Presets Don't Record Per Platform Settings
Reproduction steps:1. Open the submitted project2. Select TextureImporter Asset in the Project window3. Select a platform and click ... Read more
Profiler's tooltip for GPU data's overhead is not displayed when hoverin...
How to reproduce:1. Create a new project with the default 3D template2. Open the Profiler (Window->Analysis->Profiler)3. Add a... Read more
SerializedProperty.arrayElementType on non-empty array of managed refere...
Given a [SerializeReference] array that is not empty, trying to query .arrayElementType of SerializedProperty that corresponds to th... Read more
[2D] Depth keyword gets clipped in the Visibility Tool window in the ski...
[2D] Depth keyword gets clipped in the Visibility Tool window in the skinning editor. The depth keyword gets clipped in the Visibili... Read more
[PostProcessing] Burger buttons for PostProcessing volume component are ...
For all postprocessing effects under post-process Volume component, the burger buttons are misaligned and are positioned lower than ... Read more
CustomRenderTexture renders black
Repro steps:1. Open QA attached project “repro_1222122”2. Build and Run Actual: The quad is black Reproducible with: 2019.2.0a8, 201... Read more
Rendering is not synchronized when V Sync Count option in Quality Settin...
How to reproduce:1. Create a new project3. Open the Project Settings4. Select the Quality module in the Project Settings window5. En... Read more
Parse error is thrown when serialized asset with properties named guid i...
How to reproduce:1. Create a new project2. Import ("curly.asset") to a project3. Open Console window Expected result: No error throw... Read more
[URP] Slider handle for Normal property doesn't move with respect to the...
Slider handle for Normal property doesn't move completely. when maximum value ie 3 is set the handle still remains in the middle. It... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code