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Unity.Tilemap.AnimatedTiles are out of sync
How to reproduce:1. Open the “IN-78763.zip“ project2. Open the “SampleScene”3. Enter the Play Mode4. Move along a grid with arrow ke... Read more
A crash occurs on a WebGL build when setting a value on "AudioParam"
How to reproduce:1. Open the “SeaCrit” project2. Build and run the project for WebGL3. Play around in the game for a few minutes4. O... Read more
"Burst error BC1042: The managed class type `System.IntPtr` is not suppo...
Reproduction steps:1. Open the “ReproProject“ project2. Observe the Console window Expected result: No errors are thrown in the Cons... Read more
[Water] Cannot possible to create more than 32 foam generators
When dealing with a large world, foam generators should be sorted based on distance to camera and only the first 32 should render Read more
[AVP][VisionOS] Vision Pro frame jitters
Reproduction steps:1. Open the attached “Repro“ project2. Build the project on “visionOS” platform (File > Build Settings > vi... Read more
[Windows] Hold on is being shown after switching platform and only disap...
How to reproduce:1. Download macOS or Linux module in the Unity Hub2. Create a new Project3. Open Build Profiles Window (File -> ... Read more
Crash on D3D12 when entering Play Mode in High Definition 3D Core projec...
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Samples/High Definition RP/17.0.3/Environment Samples/Env... Read more
The Build Profiles Scene List of an active Profile gets cleared when sav...
How to reproduce:1. Create and open a new project2. Create and open a new scene3. Create two Profiles in Build Profiles4. Add the op... Read more
Incorrect element gets selected when trying to select uGUI elements in t...
Reproduction steps:1. Open the attached “UnityUI.zip” project2. Open the “SampleScene” scene (Assets > Scenes)3. In the Scene vie... Read more
"Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp....
How to reproduce:1. Open the “Repro_stripped“ project in the Unity’s Safe Mode2. Observe the Console window Expected result: No erro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject