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uGUI - animating RectTransform.localScale via script is broken
To reproduce: 1. Open attached project 2. Open scene "BasicScene". It contains three animated (via script) stars and two buttons to ... Read more
NullReferenceException when using a Canvas in World Space
Steps to reproduce : - create a new project - crate a new canvas - set the Render Mode to World Space - press play and notice the e... Read more
Windows player in full screen mode is brighter than in windowed mode
Windows player in full screen mode is brighther than in windowed mode When Player Settings > Deferred Linear: The colors are brig... Read more
"Deferred" and "Linear" settings for Rendering Path/Color Space, make th...
"Deferred" and "Linear" settings for Rendering Path/Color Space, make the scene go dark in Full Screen mode. To reproduce: - Open a... Read more
[WP8] Cannot export VS solution on 5.0.0a8
To reproduce: 1. Create a new project 2. Switch to WP8 platform 3. Build... 4. ERROR: Error building Player: Exception: Failed to ru... Read more
Triggers are not accepting/registering raycasts in Unity 5
To reproduce: 1. Open up the attached project. It is has NGUI 2. Open up any of the example scenes, for instance I'm using Example 1... Read more
NumberSamples is always 1024 regardless of DSPBufferSize set from Audio ...
Steps to reproduce : - import the project attached - open the scene "scene.NCP_PitchTest" - select the mixer "NCP_PitchTest" - open... Read more
AssetDatabase.LoadAssetAtPath(path, type) returns null if the asset is h...
Steps to repro: 1. Open the project 2. Select "Data with hidden sub-asset" in the inspector 3. In the context menu (gear wheel) sel... Read more
When navigating from one button to another, both buttons stay highlighted
1. create two buttons and put them side by side 2. play scene and click on button 3. now use arrow to navigate to other button 4. ob... Read more
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