Search Issue Tracker
Fixed
Votes
0
Found in
5.0.0a8
Issue ID
607644
Regression
No
Windows player in full screen mode is brighter than in windowed mode
Windows player in full screen mode is brighther than in windowed mode
When Player Settings > Deferred Linear: The colors are brigther and the resolution looks stretched when in Full Screen mode (Works fine when DX11 is disabled)
To reproduce:
- Open attached project and launch "test" scene
- Make sure that the Rendering Path is set to "Deferred" and that Color Space is set to "Linear"
- Build & Run a windows standalone player
- When the Windows FullScreen Configuration window pops up, make sure that the Graphics Quality is set to "Fantastic" or "Beautiful"
- Run the player in windowed mode
- Press ALT+ENTER to change to fullscreen mode
- Observe that the background color has a much brighter color
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Add comment