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WP 8.1 crashes when downloading an assetbundle with VS in debug mode
To reproduce: 1. Open attached project. It is a test project that can download a few assetbundles 2. Build this for Windows Store wi... Read more
NavMesh asset doesn't upgrade from 4.x to 5. No errors.
I was testing a navmesh issue in a 4.5 project in Unity 5.0.0a13 and the navmesh didn't appear. I believe the asset format is incomp... Read more
Surface shaders don't support FACE/VFACE semantic
Regular shaders can use VFACE pixel shader semantic, but there's no easy way to get value of it in the surface shader. Read more
'Ignore Collision' doesn't work if the object is already colliding
Steps to repo: 1. Open the attached project and the scene 2. Press Play 3. Do the following: a) Press down while the Capsule is in t... Read more
uGUI: Layout isn't updated if child is deactivated(SetActive(false))
1. Open attached project 2. Open "test" scene 3. Press play 4. Press uGUI button "Hide me" and it will make itself inactive with gam... Read more
Button (script) do not keep refrence to active state when the game obje...
To reproduce: 1. Create New Project 2. Create 'Button' gameobject (GameObject -> Create UI -> Button) 3. Play the scene 4. Select '... Read more
"Optimize Game Objects" is not mentioned in the documentation
"Optimize Game Objects" is not mentioned in the documentation: http://docs.unity3d.com/Manual/FBXImporter-Rig.html Read more
Inconsistency of Input.gyro.gravity values in Androind and WP8 platform
If device is horizontally placed on the surface, Android Input.gyro.gravity returns (0,0,-1) vector, while Windows Phone 8 returns (... Read more
Profiler does not detect WP 8.1 when built & run from Unity
To reproduce: 1. Create a new project 2. Switch the platform to Windows Store and the SDK to WP 8.1 3. Go to build settings and set ... Read more
Another Reference Rewriter errors building Win Store Apps
Works fine on 4.3.4f1; Errors appear on 4.5 versions; When building user's project to WSA platform on Windows 8.1 and using SDK 8.0... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion