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0
votes
Fixed

WP 8.1 crashes when downloading an assetbundle with VS in debug mode

WP8.1

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Jul 03, 2014

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Version/s: 4.5.3b1

To reproduce: 1. Open attached project. It is a test project that can download a few assetbundles 2. Build this for Windows Store wi... Read more

0
votes
Fixed

NavMesh asset doesn't upgrade from 4.x to 5. No errors.

Asset Loading

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Jul 03, 2014

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Version/s: 5.0.0a13

I was testing a navmesh issue in a 4.5 project in Unity 5.0.0a13 and the navmesh didn't appear. I believe the asset format is incomp... Read more

3
votes
Fixed

Surface shaders don't support FACE/VFACE semantic

Shaders

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Jul 03, 2014

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Version/s: 4.5.1f3

Regular shaders can use VFACE pixel shader semantic, but there's no easy way to get value of it in the surface shader. Read more

0
votes
Fixed

'Ignore Collision' doesn't work if the object is already colliding

Physics

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Jul 02, 2014

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Version/s: 5.0.0a12

Steps to repo: 1. Open the attached project and the scene 2. Press Play 3. Do the following: a) Press down while the Capsule is in t... Read more

0
votes
Fixed

uGUI: Layout isn't updated if child is deactivated(SetActive(false))

UI

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Jul 02, 2014

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Version/s: 4.6.0b11

1. Open attached project 2. Open "test" scene 3. Press play 4. Press uGUI button "Hide me" and it will make itself inactive with gam... Read more

0
votes
Fixed

Button (script) do not keep refrence to active state when the game obje...

UI

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Jul 02, 2014

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Version/s: 4.6.0b11

To reproduce: 1. Create New Project 2. Create 'Button' gameobject (GameObject -> Create UI -> Button) 3. Play the scene 4. Select '... Read more

0
votes
Fixed

"Optimize Game Objects" is not mentioned in the documentation

Docs - Manual

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Jul 02, 2014

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Version/s: 4.6.0b11

"Optimize Game Objects" is not mentioned in the documentation: http://docs.unity3d.com/Manual/FBXImporter-Rig.html Read more

2
votes
Fixed

Inconsistency of Input.gyro.gravity values in Androind and WP8 platform

WP8

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Jul 02, 2014

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Version/s: 4.5.1f3

If device is horizontally placed on the surface, Android Input.gyro.gravity returns (0,0,-1) vector, while Windows Phone 8 returns (... Read more

0
votes
Fixed

Profiler does not detect WP 8.1 when built & run from Unity

WP8.1

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Jul 02, 2014

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Version/s: 4.5.3b1

To reproduce: 1. Create a new project 2. Switch the platform to Windows Store and the SDK to WP 8.1 3. Go to build settings and set ... Read more

0
votes
Fixed

Another Reference Rewriter errors building Win Store Apps

Windows Store Apps

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Jul 02, 2014

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Version/s: 4.5.1f3

Works fine on 4.3.4f1; Errors appear on 4.5 versions; When building user's project to WSA platform on Windows 8.1 and using SDK 8.0... Read more