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[iOS][IL2CPP] Application crashes on launch when 'renderer is ParticleSy...
Steps to reproduce: 1. Open attached project2. Build 'MainScene' for iOS with IL2CPP scripting backend3. Build the generated Xcode p... Read more
[VR] Missing shadows in VR mode players with Forward and Legacy Deferred...
A regression in Unity 5.4.0b2 makes shadows disappear in VR mode when Legacy Deferred or Forward is used as the rendering path. This... Read more
[Android]Lighting is chopped/gone on Samsung Galaxy S6 edge in forward r...
To reproduce:1) Open attached project and scene inside it2) Make sure "Rendering Mode" in "Player Settings" is "Forward"3) Build and... Read more
[Shuriken] Limit velocity over lifetime allows negative values
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Play.4. Select GREEN particle system in Hierarchy... Read more
App freezes on iPhone 4 when the device is rotated during splash screen ...
Steps to reproduce: 1. Open attached project2. Build and deploy to iPhone 43. Launch the application4. When the splash screen appear... Read more
[AW] Dopesheet first edit not registered
1. What happenedThe first time I edit the timing of a key in the Dopesheet, the edit is not registered. You can see this by swithing... Read more
All new scripts are created in Editor folder if Unity installation path ...
To reproduce:1. Rename Unity installation folder or one of its parent folders so that the full path would contain "test" substring. ... Read more
WinRT PDB files aren't uploaded to http://symbolserver.unity3d.com/
We currently ship PDBs to the end users using an installer. However, if you have a crash dump or an ETL trace, you have to go and in... Read more
[Shuriken] Particles do not inherit velocity, when mode is set to curve
Steps to reproduce: 1. Download and import attached project. (ParticleInheritCurve.zip)2. Open scene: main.3. Play.4. Select GREEN p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject