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Object not affected by gravity if MovePosition() is executed before grav...
Repro steps:1) Open the project and GameScene.scene2) Play the scene3) Press Space - notice gravityScale in Player's Rigidbody2D bec... Read more
Compress Assets On Import setting ignored when switching platform
Repro steps:1) Open the project2) Click on the brickwall object - notice it is compressed (text in preview window)3) Go to Preferenc... Read more
[UnetServerDLL] Memory leaks when client and server send messages
Steps:1. Open attached project2. Run ChatServer project3. Run ClientGUI project4. In client UI press "Connect" button5. In client UI... Read more
[Unity Remote] Unity Remote 4 only shows black screen when playtesting
Reproduction steps:1. Create an empty Unity project2. Try running it with Unity Remote 4--- On the device you will only see black sc... Read more
[Shuriken] Particles get stuck in a short loop when reflected in a refle...
When the bounding box of a particle system gets off-screen, the particles appear to be looping a few frames in the reflection probe'... Read more
[Shuriken] Crash upon assigning the wrong particle List to the wrong Par...
Unity crashes if the wrong list of particles gets assigned to the wrong trigger event type. Repro steps:1. Open Bug_Crash scene from... Read more
Selecting children on a game object changes the current animation selection
Create a simple hierarchy of game objects as follows:Empty Game Object-> Cube-> Sphere Create an animation on the empty game o... Read more
[Shuriken] Radius scale of Trigger appears to have no effect on the Part...
Radius scale of the particle system trigger doesn't seem to have any effect. Repro steps:1. Open the Bug_RadiusScale scene from the ... Read more
[Shuriken] Trigger death does not spawn death SubEmitter
Particle death via Trigger (i.e. on Exit) does not spawn the death sub-emitter. Repro steps: 1. Open Bug_DeathSubEmitter scene from ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject