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Unity 4.5.0+4.5.1 does not show any new updates
1. Open unity 4.5.0f6 or 4.5.1f2 2. Click Help and Check for Updates 3. Update window shows "The Unity Editor is up to date." Read more
Text field scrolling on Text (Script) component is broken.
To reproduce: 1. Open attached project 2. Open "Fieldtest" scene 3. Select Text game object (Canvas->Text) 4. In Text (Script) com... Read more
Loading streams to be played back looped does not work - gets stuck on t...
Steps to repro: 1. Open the attached project and the scene 2. Press play 3. Each button presents a test case: 1.) The ideal approach... Read more
2 extra files (lib, exp) generated for windows standalone build
-e: when you create a windows standalone build two extra files are generated. an Exports Library File and an Object File Library. ... Read more
Deleting transition from Entry to default state does nothing
Deleting transition from Entry to default state prompts user if it really wants to do it, but does nothing if user accepts to delete... Read more
Black lightmap on co-planar faces of non-uniformly scaled cubes
Lightmaps were generated with the On Demand GI Workflow from a scene lit only by a Skybox (or only by Sky Light Color). The scene i... Read more
Collider 2D cannot be easily edited when it's gameObject's transform sca...
To Reproduce: 1. Open scene in the attached project, double click 'largeQuad' in hierarchy 2. Click shift, it's collider cannot be ... Read more
BackBuffer alpha channel is always set to 1 on android devices
Alpha channel BackBuffer is always set to one on android devices from Unity 4.3 Read more
5.0 runtime won't update with channel change
-e: when setting the plugin to use a channel with 5.x (not closed) it won't update the runtime and fail -repro: --install latest 5.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1