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WP 8.1 Keyboard does not disappear when deselecting TextField
When editing text in a textfield on Windows Phone 8.1, the Windows Phone keyboard appears. After deselecting the text, it should dis... Read more
Tools.viewTool cannot be accessed
To Reproduce: 1. Open the attached project, add script 'BugTest' to an empty gameObject. 2. Select/deselect this new object. Obser... Read more
Checking One Way on a platform Effector in play mode does nothing
To reproduce: 1. Open attached project 2. Open 1OneWay scene 3. Enter play mode 4. You'll notice that sphere goes up to AreaEffector... Read more
Can't connect MD debugger to standalone builds
-e: see title, ends with an error "could not connect to the debugger" -issue reproduced for windows/osx/linux standalone -repro: -... Read more
Corrupted lightmap is baked in the scene when using Iterative GI workflow
To reproduce this issue: 1. Open the attached project 2. Open 'demo' scene 3. Go to Window - > Lightmapping 4. Set GI Workflow as I... Read more
Missing System.Type definitions
User says the problem is Unity doesn't support Win Store libraries (NET 4.5) and as such there's no way to implement GetRuntimeMetho... Read more
Scene view game objects become pink when searching in the Hierarchy.
Steps to reproduce : - import the "uGUI_Example_Beta_13" - open the "Scroll View" scene - search for an object in the Hierarchy and... Read more
Canvas doesn't update position
Canvas doesn't update position when in the scene if change RendererMode from ScreenSpace - Camera to WorldSpace Repro: 1. Add Canva... Read more
"m_PathToGUID.count(goodPath) == 0" error when reimporting example project
Steps to reproduce : - import the "uGUI_Project_Beta_13" - reimport all and notice the error in the console Read more
WP 8.1 will not build&run if splash screen pictures are provided
Selecting a custom splash screen and build&running for Windows Phone 8.1 will throw this error: Exception: Deployment failed. Output... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1