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[XR][Post Processing] Bloom and Vignette Effects are rendered twice for ...
How to reproduce: 1. Open case1152584 repro project 2. Open Scenes/SampleScene Scene 3. In the Hierarchy select the PostProcessVolum... Read more
[macOS][.NET 4.x] Unity Editor crashes when trying to use Custom Cache C...
To reproduce: 1. Download attached “baseplate_with_raksha_source.zip" project and open in Unity 2. Open Preferences window 3. Selec... Read more
[XR] CommandBuffer uses flipped projection matrix when XR is enabled
How to reproduce: 1. Open the user's project 2. Open "Scene" scene 3. Enter the Play Mode Expected Result: CommandBuffer uses the c... Read more
Timeline will execute all signals in between when advancing PlayableDire...
How to reproduce: 1. Open attached project 2. Open Test scene 3. Select Test GameObject 4. Open Window > Sequencing > Timeline 5. Pr... Read more
ParticleSystemRenderer component appears after added script is deleted
How to reproduce: 1. Add GameObject/Effects/Particle System to Hierarchy 2. Create a script in Project browser 3. Select Particle Sy... Read more
Unable to drag and drop script to any GameObject to the bottom of Inspector
How to reproduce: 1. Add GameObject/Effects/Particle System to Hierarchy 2. Create a script in Project browser 3. Select Particle Sy... Read more
Asset bundles which include VideoClip have different CRC values when bui...
How to reproduce: 1. Open the attached project ("case_1152507-CRC_2019_2.zip") 2. Build asset bundles (Toolbar -> Bundles -> Build) ... Read more
IL2CPP exception is thrown when building for iOS/Android platform
How to reproduce: 1. Open the attached project 2. Go to File-> Build Settings-> Switch to iOS Platform and Build Actual: Build fail... Read more
[Blackboard] Renaming a category makes it disappear in the inspector unt...
Repro steps: 1. Create a category in blackboard 2. Add any parameter to it, and expose it 3. Select the VFX in the scene so the expo... Read more
[Output] Converting outputs reverts the assigned texture to the default one
Repro steps: 1. Assign a texture different from the default one to any output (i.e. Quad Output) 2. Convert the output to a differe... Read more
All about bugs
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