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0
votes
Fixed

[UNETServerDLL] Attempt to send data via "Fragmented" channels cause "In...

Networking

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Jan 25, 2016

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Version/s: 5.4.0b3

Steps:1. Open attached project2. Run "ChatServer.exe"3. Run "ClientGUI.exe"4. Press "Connect" button5. Choose "UnreliableFragmented"... Read more

0
votes
Fixed

[Android] Unity runs out of memory and crashes when upgrading large Play...

Android

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Jan 24, 2016

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Version/s: 5.3.1f1

On Android Unity runs out of memory and crashes when upgrading large PlayerPrefs (>512 strings). PlayerPrefs are corrupted in the... Read more

0
votes
Fixed

[UWP] Application.Quit() throws exceptions on il2cpp and D3D builds

Windows Store Apps

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Jan 24, 2016

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Version/s: 5.3.1p4

Forum thread:http://forum.unity3d.com/threads/store-10-universal-d3d-il2cpp-application-quit-works-with-xaml-not-with-d3d.381546/ Re... Read more

0
votes
Fixed

[Mac] Screen.currentResolution.refreshRate value is always zero

Scripting

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Jan 24, 2016

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Version/s: 5.3.1f1

To reproduce:1. Open attached project2. Open "TestScene" scene3. Play the scene Actual behavior: notice that in the Console two mess... Read more

0
votes
Fixed

[GLES] Shader using const arrays crashes on some Androids (5.2.3)

OpenGL

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Jan 23, 2016

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Version/s: 5.2.3f1

Shader code like this:const half blurKernel[11] = {0.0009765625, 0.009765625, 0.04394531, 0.1171875, 0.2050781, 0.2460938, 0.2050781... Read more

0
votes
Fixed

[iOS] OnEndDrag is not called when 'Touch Input Module' is used and it i...

iOS

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Jan 22, 2016

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Version/s: 5.3.1p2

Steps to reproduce: 1. Open attached project (DragTest.zip)2. Build the 'DragTest' scene for iOS3. Build and run Xcode project to iO... Read more

21
votes
Fixed

Scene is not considered loaded when Awake() is called

Scene/Game View

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Jan 22, 2016

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Version/s: 5.3.1p4

Scene is still going to be considered as not loaded during awake but from now on it's going to be possible to call GetRootGameObject... Read more

0
votes
Fixed

Animation importer creates different animation clip if firstly curves a...

Animation

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Jan 22, 2016

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Version/s: 5.3.1f1

How to reproduce:1. Open the attached project2. Open the editor window for AnimBug via Window/AnimBug3. Drag "Take 001" from Anm_Cap... Read more

0
votes
Fixed

[Linux][GLCore] fullscreen resolution produces only black/grey screen + ...

OpenGL

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Jan 22, 2016

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Version/s: 5.4.0b3

-e: see title, screen goes just black and nothing happens -repro:--get standard assets from asset store/build emtpy scene--build for... Read more

0
votes
Fixed

[Shuriken] Particle collider stretches only according to its size on x axis

Shuriken

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Jan 22, 2016

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Version/s: 5.4.0b3

Steps to reproduce: 1. Download and import attached project. EDIT: (CurvesSpace.zip)2. Open scene: main3. Select and simulate partic... Read more

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