Search Issue Tracker
"Invalid value for font MissingAssetReference" is logged when selecting ...
How to reproduce:1. Create a new Unity project and import "Dragon Crashers - UI Toolkit Sample" into the project2. In the Project wi... Read more
Turning off "Preload Audio Data" results in an "Cannot create FMOD::Soun...
How to reproduce:1. Open the attached “IN-81310” Project2. Open the “TestAudioAssetBundle” scene3. Enter Play mode4. Select the “Pre... Read more
[Android][iOS] Untracked Memory and Empty Heap Space take up twice as mu...
How to reproduce:1. Open the attached “IN-79700.zip” project with 2021.3.35f1 or older versions2. Open the Build Settings window (Fi... Read more
UI Toolkit Debugger button to open 'Dynamic Atlas Viewer' named 'Texture...
Steps to reproduce: Open a Unity project Open the UI Toolkit Debugger via Window > UI Toolkit > Debugger Observe the toolbar A... Read more
UI Toolkit Debugger button to open 'Dynamic Atlas Viewer' named 'Texture...
Steps to reproduce: Open a Unity project Open the UI Toolkit Debugger via Window > UI Toolkit > Debugger Observe the toolbar A... Read more
"Dragon Crashers - UI Toolkit" has a corrupted profile icon in Player
How to reproduce:1. Create a new Unity project and import "Dragon Crashers - UI Toolkit Sample" into the project2. Build And Run the... Read more
[Android] The Player application freezes and crashes when minimizing and...
How to reproduce:1. Open the attached “IN-78481.zip” project2. Open the Build Settings window (File → Build Settings)3. Switch the B... Read more
When picking element with UI Toolkit Debugger, the picked button is pressed
Steps to reproduce: Open a Unity project Open the UI Toolkit Debugger via Window > UI Toolkit > Debugger Select 'Toolbar' unde... Read more
PBR DoF doesn't support bokeh shape (blade count)
The PBR depth of field is not consistent with the regular depth of field because the shape of the bokeh is different. Read more
PBR Depth of field with TAA causes extreme jittering when DOF is enabled
This jittering is caused by a bad calculation of the Circle Of Confusion when TAA is enabled (projection of the last frame CoC). Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved