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Plugins with the same name prevent builds
In this example the protobuf plugin included in the project prevents a WP8 build if there a protobuf plugin for iOS is also included... Read more
some sprites rendered white during mass instantiation
-e: see title -repro: --open test scene form attached project --run in editor and see all the sprites being rendered properly --bui... Read more
Screen.dpi has incorrect value on Windows Phone 8.1
Steps to reproduce: 1. Download attached project 2. Build and run it as WP8 application. Take a note of reported Screen.dpi 3. Rebui... Read more
Landscape oriented apps use wrong splash screens on iOS8
Landscape oriented apps use Retina3.5 (960x640) splash on iPhone 5/5s with iOS8 instead of 11360x640. Workaround can be found in thr... Read more
crash with external dll usage
-e: the scene uses some external dll for xml stuff which crashes editor and the webgl the way it is presented -repro: --open scene ... Read more
When changing Anchor Presets the Position value is getting off every cyc...
To reproduce: 1. Create new project 2. Add UI->Text game object to scene 3. Select it 4. Change Anchor Presets to left and back to... Read more
Build fails with integrated dll
-e: the attached project fails to build because of the included dll -repro: --open attached project --build for WebGL --NOTICE the ... Read more
[Docs] AssetBundles size highly increased when including custom asset names
Developers should be warned about BuildAssetBundleExplicitAssetNames increasing the size of their AssetBundles: http://docs.unity3d... Read more
When you delete a script added on gameObject which is assigned to a Butt...
To reproduce this bug: 1. Import the attached package 2. Open 'scene' 3. It has a GameObject with two scripts. One of them has a pu... Read more
Image effects are broken on WP8
To reproduce: 1. Create a new project 2. Import the image effect package 3. Attach an image effect to the main camera (I'm using fis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map