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0
votes
Fixed

Lightmap snapshot gets cleared when clearing GI Cache

Global Illumination

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Sep 24, 2014

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Version/s:

Lightmapping info gets cleared with GI Cache manual cleanup 1. Create a project with few static objects 2. Optional: set lightmappin... Read more

0
votes
Fixed

In import settings, inconsistent 'Create from Grayscale' state when chan...

--

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Sep 23, 2014

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Version/s: 5.0.0b5

To reproduce this issue: 1. Import the attached package 2. Select imported texture 3. Set Texture Type to Texture 4. Set Texture Ty... Read more

0
votes
Fixed

bug reporter project size estimation wrong

Bugreporter

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Sep 22, 2014

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Version/s: 5.0.0b5

-e: see title. the size is calculated before removing all the junk that will not be sent with the report (temp and cache files) -win... Read more

2
votes
Fixed

No new icon sizes for iPhone 6+

iOS

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Sep 19, 2014

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Version/s: 4.5.4p1

No new icon sizes for iPhone 4.7" and iPhone 5.5" From the Apple developer docs:
https://developer.apple.com/library/ios/documentat... Read more

0
votes
Fixed

Right click doesn't work on groups for OSX

Audio

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Sep 19, 2014

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Version/s: 5.0.0b5

Steps to reproduce : - create an audio mixer - create a group - right click on the group and notice the context menu is not display... Read more

0
votes
Fixed

Editor crash after setting max distance to cloth constraints and playing...

Physics

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Sep 19, 2014

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Version/s: 5.0.0b5

To reproduce: 1. Create a cloth 2. Select all Cloth Constraints 3. Click the Max distance checkbox 4. Pressed play 5. Editor will c... Read more

3
votes
Fixed

A yield statement inside a lambda expression which is a callback of anot...

Mono

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Sep 19, 2014

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Version/s: 4.5.4f1

To Reproduce: 1. Open the attached project, an 'Internal compiler error' is thrown because of the 'yield break' in line 70. 2. If ... Read more

0
votes
Fixed

Using Select Dependancies breaks Editor's fonts

Editor - Other

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Sep 19, 2014

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Version/s: 5.0.0b5

To Reproduce: 1. Open the attached project goto scenes/game & click 'Select Dependencies' on the scene 'First_Playable'. 2. All th... Read more

0
votes
Fixed

"Optimize Game Objects" causes scaling bugs on skinned meshes

Animation

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Sep 18, 2014

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Version/s: 5.0.0b5

"Optimize Game Objects" causes scaling bugs on skinned meshes Read more

0
votes
Fixed

When building to WebGL, the helper data gets written to a subdirectory o...

WebGL

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Sep 18, 2014

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Version/s: 5.0.0b4

To reproduce this issue: 1. Create a new project 2. Build an empty scene on WebGL to a folder outside of the project folder 3. Noti... Read more

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