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[URP] Preview of Assets do not show in the Project window
How to reproduce:1. Create a new URP Template project2. On Project View search "t:Material"3. Drag the slider on ProjectView to maxi... Read more
Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 up...
Reproduction steps Create a HDRP project Open package manager & Add AMD package Edit Project Settings --> Enable dynamic reso... Read more
Crash on CleanupAfterLoad() when exiting Play Mode during Async Scene lo...
How to reproduce:1. Open the “CrashRepro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter Play Mode4. Wait 20 sec... Read more
[Terrain] Weird texture blending with 5+ layers on Terrain with Built-in...
Repro:1. Create Terrain2. Create 5+ Terrain Layers, each with different diffuse textures3. Add all Terrain Layers to Terrain4. Paint... Read more
[Android] Application.Quit and Application.Unload crashes the app on sev...
How to reproduce:1. Open the attached project2. Make sure Scripting Backend is set to IL2CPP3. Build and run on device4. Press Quit ... Read more
Cannot activate license within a docker container
Following this bug report in our forums (https://forum.unity.com/threads/batch-mode-license-activation-fails-in-a-docker-container.7... Read more
Immutable Package errors are thrown when selecting a Prefab containing C...
How to reproduce:1. Create a new URP or HDRP project2. Open the "Packages -> Core RP Library -> Runtime -> Debugging -> ... Read more
Build is launched in the wrong Display when Main Display is changed
Reproduction steps:1. Open the attached project "Display test"2. Check your Display settings3. Build and Run project4. Notice that t... Read more
[Performance Regression] AssetBundleLoadAllAssets - Load_Prefabs_AllAsse...
AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4 Platform Affected - MacOS To observe the issue:h... Read more
Crash after "[Physics.PhysX] Foundation: Invalid registration detected" ...
Steps to repro:1. Open the project attached by the user2. Enter Play mode3. Wait a few seconds until "[Physics.PhysX] Foundation: In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS