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[VFX Graph] Gizmos of the Shape disappear when connecting any node to th...
How to reproduce: 1. Open the attached VFX Graph and drag it to the Scene 2. Attach it to the GameObject and Select Init context 3. ... Read more
[VFX] Trail with VisualEffect.Simulate doesn't handle position for sub-t...
How to reproduce: 1. Open the user's attached "BugReport1.zip" project 2. Open the "SampleScene" Scene 3. Make sure the "Gizmos" is ... Read more
[Linux] OnGUIDepth Errors spam the console when docking the VFX Graph wi...
When trying to dock a VFX Graph window in the Editor, a lot of errors spam the console. To reproduce: - start a new project with th... Read more
[VFX Graph] Collide bounce bug
Particle collision provokes bouncing even with bounce value at 0. Issue on Unity 2020.2.0b3.3180 and 2021.1.0a1.495 VFX graph 10.X ... Read more
Editor crashes with VFXExpressionContainer::EvaluateExpressions when ope...
How to reproduce: 1. Open the attached case named "Case_1284358" 2. In the project window open the VFXReporting folder 3. Try openin... Read more
[Prefab] Visual Effects in prefabs always show as modified.
Repro steps: 1. Create a VFX Assets 2. Make a prefab out of it 3. Drag the prefab in the scene. 4. Observe that the overrides always... Read more
[Prefab] Cannot add a VFX Graph inside a prefab.
Repro steps: 1. Create a prefab and open it. 2. Try dragging a VFX Graph inside of it. 3. Observe the VFX Graph disappears 4. Exit t... Read more
Null reference exception when connecting GPU Event to SubGraph Start
How to reproduce: 1. Open the attached project "1284053.zip" 2. Double-click "New VFX" in the Assets folder 3. In opened VFX graph f... Read more
[UIElements] The font color for read-only values has changed, making the...
Repro steps: 1. Create an add operator 2. Connect it to a float operator 3. Observe the value in the float operator is barely visibl... Read more
[VFX] Too many GPU Event leads to compilation error
After link of 6 gpu event to the same system observe the error `syntax error: unexpected token 'if' at kernel CSMain` Read more
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