Search Issue Tracker
An InputField added to dynamically created canvas throws an error
To reproduce: 1. Open attached project 2. Open init scene 3. Press play 4. Notice the error thrown in console Read more
Web player can't find bundles on OSX
Steps to reproduce : - create a new project - create a scene with a few gameobjects - install closed network player (normal player... Read more
UI: IPointerEnterHandler works only after you click somewhere in the scene
To reproduce this bug: 1. Open the attached project 2. Open 'Scene' 3. It has 2 images and script having IPointerEnter and IPointer... Read more
'Drag and drop' example UI scene can be bugged using multitouch input
Steps to reproduce: 1. Open the 'Drag and drop' scene from the example project 2. Deploy to WP8.1 multitouch device 3. Drag a sprite... Read more
Prefab gameobject EdgeCollider2D edits are not saved
To reproduce: 1. Create an empty gameobject 2. Attach an edge collider to it 3. Make this object a prefab 4. Edit the collider 5. Sa... Read more
Grid layout behaves strangely when start corner is set to lower left or ...
Steps to repro: 1. Open the attached project and the scene "layout" 2. Observe that grid layout behaves strangely when start corner ... Read more
Animations do not work for variables in structs on WinRT
Steps to reproduce: 1. Open the attached project and the scene "color" 2. Deploy to WP8.1 3. Observe that interactive components' an... Read more
"m_Shape == NULL" error when mesh collider convex is set to false in OnD...
To reproduce: 1. Open attached project 2. Open crash 3. Press play 4. Notice "m_Shape == NULL" error in console Read more
CanvasGroup loses values when disabling the GameObject it's attached to
To reproduce: 1. Open the scene and notice that there's a CanvasGroup component attached to the GameObject named "Panel" with an alp... Read more
Interactive and BlockRaycast values becomes true when game object is dis...
To reproduce: 1. Create new project 2. Add Canvas to scene 3. Add Canvas group component to Canvas 4. Set Interactive and BlockRayc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object