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Changing parameters of Directional blend tree in Inspector doesn't updat...
Changing parameters of Directional blend tree in Inspector doesn't update the Controller window Repro: 1. Open a direct blend tree,... Read more
Direct blend tree for blend shapes influences root position
Direct blend tree for blend shapes influences root position Repro: 1. Create a direct blend tree with blend shapes (e.g. left and r... Read more
Scene View has double overlay window for Lighting and Navmesh
Scene View has double overlay window for Lighting and Navmesh and... Version 5.0.0b14 (beea3a590379) Win and Mac Read more
[Rigidbody] Rotation constraints aren't toggled through script
How to reproduce: 1. Open the attached project. 2. Open Demo scene. 3. The cube has a script that enables all the Rigidbody constra... Read more
Referenced Script mising in the 2dCharacter scene
Steps to reproduce : - import the Sample Assets - open the 2dCharacter scene - press play and notice the warning Read more
Focus is switched to the window behind Unity after closing the "Open Pro...
Steps to reproduce : - create a new project - have a browser window opened behind Unity - go to File > Open Project - close the dia... Read more
Quick multiple taps shift the order of first touches' IDs afterwards
If you tap quickly and a lot in quick succession, order of touch IDs gets changed randomly. Read more
Tiled uGUI image is shaking when changing it's size
To reproduce: 1. Create a uGUI image 2. Add a Source image to it 3. Set the image type to tiled 4. Try increasing/decreasing the spr... Read more
Sprite multiediting is not working correctly
To reproduce: 1. Import two sprites 2. Change their packing tag and pixels per unity values to be different for each sprite 3. Multi... Read more
ImageEffects: GlobalFog should use along-view distance instead of radial...
Right now GlobalFog uses radial distance, but built-in shader fog uses distance along the view ("linear distance"). This makes a mi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object