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Fixed in 4.6.1
Votes
0
Found in
5.0.0b14
Issue ID
649911
Regression
No
Sprite multiediting is not working correctly
To reproduce:
1. Import two sprites
2. Change their packing tag and pixels per unity values to be different for each sprite
3. Multiselect the sprites
4. Notice that the value is still displayed (it should be a dash "-")
5. Hitting apply makes the other sprite "Pixels per unity" setting the same as the first ones
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Latest issues
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
- Font Asset Creator Font Face does not update when changing Include Font Data in the Font Import Settings
- Font Asset Creator Padding has no limit and shows incorrect Padding in results when Font Atlas is generated
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