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[HingeJoint2D] Reference angles calculated differently when connecting 2...
To reproduce this bug: 1. Open the attached project 2. Open 'test' scene 3. Example on top: connected in the editor before runtime ... Read more
[HingeJoint2D] When rotating,limits Gizmo is in the same rotation in wor...
To reproduce this issue: - Open the attached project - Load the scene "test" - Play - Rotate the object in scene view(not too fast ... Read more
Camera.onPreCull misses usage example
Camera.onPreCull from scripting reference misses usage example. Expected: some example that will help users understand the purpose a... Read more
Animation Window gives 400 errors NullReferenceException
Animation Window gives 400 errors NullReferenceException 2) How can we reproduce it using the example you attached 1 Create new pro... Read more
[iOS] iPhone 3.5 splash screen loaded on iPhone 6+
To Reproduce: 1. Open & build the attached project to an iPhone 6+. 2. Notice that initially the correct Splash Image is shown, bu... Read more
[Shadows] Directional light shadows don't work in game view on Unity Fre...
Steps to reproduce: Important: Only reproducible Unity Free ("-force-free)" or with non-Pro mobile addons (when switched to that pl... Read more
No Audio in Webplayer
-e: no audio is played at all -repro: --open project or make new one --open scene/add audio to scene --build&run webplayer --NOTICE... Read more
SetPixels doesn't work with Texture2D.RGBAFloat format
5.0 added new floating point texture2d formats (great!) But they are a bit useless since you can't actually fill texture with data (... Read more
[AnimatorController] Pressing delete after deleting an animation paramet...
Steps to repro: 1. Open/create a new animation controller 2. Go to Parameters tab and create a new parameter 3. Select it and press ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected