Search Issue Tracker

0
votes
Fixed

[RawImage] Movie texture isn't stretched onto RawImage and is rendered i...

UI

-

Mar 11, 2016

-

Version/s: 5.4.0b9

Steps to reproduce: 1. Open attached project "MovieBugDemonstration.zip"2. Open scene "BugDemo"3. Run scene4. Notice that cube has m... Read more

0
votes
Fixed

Using a runtime created AnimatorOverrideController for Animator.runtimeA...

Animation

-

Mar 11, 2016

-

Version/s: 5.3.3p3

To reproduce:1. Build and run attached project2. Run it, hit the button for Respawn Regular Prefab / Respawn Autohitch Prefab, and c... Read more

0
votes
Fixed

Passing null to Undo.RegisterCompleteObjectUndo or RegisterFullObjectHie...

Assets Management

-

Mar 11, 2016

-

Version/s: 5.3.3f1

Steps to reproduce: 1. Open attached project "779052.zip"2. Open scene "repro"3. Run it- Unity crashes at "GetAffectedUnitySceneHand... Read more

0
votes
Fixed

[OSX] Crash when Zooming or Full screening the editor

Shuriken

-

Mar 11, 2016

-

Version/s: 5.4.0b9

How to reproduce: 1. Open attached project (repro.zip)2. Open scene test.unity3. Play scene4. Go to Window -> Zoom- Unity crashes... Read more

0
votes
Fixed

[ISerializationCallbackReceiver] OnAfterDeserialize/OnBeforeSerialize ar...

Serialization

-

Mar 11, 2016

-

Version/s: 5.4.0b9

Steps to reproduce: 1. Open attached project2. Open scene "youpiTest"3. In console, notice error: SetLogCallbackDefined is not allow... Read more

0
votes
Fixed

[DX12] Particle batching does not work on DX12.

Shuriken

-

Mar 11, 2016

-

Version/s: 5.4.0b10

Particle batching does not work in DX12. Repro steps:1. Open editor in DX12 mode (in command prompt "...\Unity.exe -allow-d3d12")2. ... Read more

0
votes
Fixed

When Main.OnRenderImage() is called, memory is allocated for garbage col...

Camera

-

Mar 11, 2016

-

Version/s: 5.3.3p2

Reproduction steps:1. Open the attached project2. Open the profiler window3. Run the "Test" scene4. Notice that 40 bytes are allocat... Read more

0
votes
Fixed

Error when building player: "Trying to align type data before anything h...

Deployment Management

-

Mar 11, 2016

-

Version/s: 5.5.0a1

-e: see title, build succeeds and I didn't see an issues with the build -repro:--create new project--import the unity standard asset... Read more

0
votes
Fixed

[SubEmitters] Invalid AABB aabb error on particles with SubEmitters and ...

Shuriken

-

Mar 11, 2016

-

Version/s: 5.4.0b10

Particle system throws errors when using sub emitters and "prewarm" is checked. Repro steps:1. Open Mixed scene from attached projec... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.