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Read/Write error is thrown when making an AsyncGPUReadback request to a ...
How to reproduce:1. Open the “IN-77561_repro“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the Console Expected resu... Read more
Build Target Extension is using BuiltTarget.ToString() instead of NamedB...
BuiltTargetExtensions and QualitySettings API are excluding/including platforms by string There might be a missmatch between what th... Read more
NativeArray can not be accessed when making a second AsyncGPUReadback.Re...
How to reproduce:1. Open the “IN-77552_repro“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the Console Expected resu... Read more
Windows/My Assets: pasting text in search bar using CTRL+V shortcut does...
How to reproduce:1. Create a new empty project2. Open the Package Manager (Window → Package Manager) and navigate to "My Assets"3. C... Read more
[AsyncLoadInEditor][StreamingInEditor] The Material Variant is rendered ...
How to reproduce:1. Open the “MaterialVariantTextureStreaming“ project2. Open the “TestScene“3. Expand the “Cliff_03_Prefab > Cli... Read more
[URP][RG] DynamicFogProfile is not rendered in Play mode when SSAO is en...
Reproduction steps:1. Open the attached “SSAOBug.zip”2. Select “PC_Renderer.asset” in the Project window3. Select “Deferred” Renderi... Read more
R 16 bit textures have banding effect when packed into a Sprite Atlas
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/R16 Issue/SampleScene“ Scene3. In the Game View, obser... Read more
[Android/iOS] UGUI text is rendered in a different position when RenderG...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Switch to the Andr... Read more
Different hashes between server and client are created when connecting t...
How to reproduce:1. Open the attached "NetCodeErrorRepro" project2. Open the “Assets/Scenes/Bootstrap.unity“ Scene3. Enter Play Mode... Read more
[DX11-repro][AMD] Crash on D3D12Fence::Wait when rendering a specific scene
Reproduction steps:1. Open the attached project "CrashRepro" Expected result: Project opensActual result: Editor crashes Reproducibl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates