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Won't Fix
Votes
1
Found in
2021.3.39f1
2022.3.31f1
6000.0.4f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
7000.0.0a1
Issue ID
UUM-73404
Regression
No
[DX11-repro][AMD] Crash on D3D12Fence::Wait when rendering a specific scene
Reproduction steps:
1. Open the attached project "CrashRepro"
Expected result: Project opens
Actual result: Editor crashes
Reproducible with: 2021.3.39f1, 2022.3.31f1, 6000.0.4f1
Reproducible on: Windows 10, Windows 11
Not reproducible on: macOS 14.5 Sonoma (Intel)
Notes:
Reproduces with Dx11 and Dx12 Graphics apis, does not crash with Vulcan
Only reproduces when using an AMD GPU
First few lines of stack trace:
{noformat}0x00007FF6837D9755 (Unity) D3D12Fence::Wait
0x00007FF68380128E (Unity) GfxDeviceD3D12::EndOfFrameBookkeeping
0x00007FF683809B3E (Unity) GfxDeviceD3D12::QueuePresent
0x00007FF6837C8B99 (Unity) D3D12Window::EndRendering
0x00007FF684DF5832 (Unity) GfxDeviceWorker::RunCommand{noformat}
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.