Search Issue Tracker

Won't Fix

Votes

1

Found in

2021.3.39f1

2022.3.31f1

6000.0.4f1

6000.1.0a7

6000.2.0a1

6000.3.0a1

6000.4.0a1

7000.0.0a1

Issue ID

UUM-73404

Regression

No

[DX11-repro][AMD] Crash on D3D12Fence::Wait when rendering a specific scene

-

Reproduction steps:
1. Open the attached project "CrashRepro"

Expected result: Project opens
Actual result: Editor crashes

Reproducible with: 2021.3.39f1, 2022.3.31f1, 6000.0.4f1

Reproducible on: Windows 10, Windows 11
Not reproducible on: macOS 14.5 Sonoma (Intel)

Notes:
Reproduces with Dx11 and Dx12 Graphics apis, does not crash with Vulcan
Only reproduces when using an AMD GPU

First few lines of stack trace:

{noformat}0x00007FF6837D9755 (Unity) D3D12Fence::Wait
0x00007FF68380128E (Unity) GfxDeviceD3D12::EndOfFrameBookkeeping
0x00007FF683809B3E (Unity) GfxDeviceD3D12::QueuePresent
0x00007FF6837C8B99 (Unity) D3D12Window::EndRendering
0x00007FF684DF5832 (Unity) GfxDeviceWorker::RunCommand{noformat}

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.